# Josh Everett > UX-focused product engineer with 15+ years of startup and FAANG experience. In love with building AI-powered products. Location: San Francisco, California, United States Profile: https://flows.cv/josheverett UX-focused product engineer with 15+ years of startup and FAANG experience. ## Work Experience ### Founding Staff Software Engineer @ Stealth AI Startup. Jan 2024 – Present | Palo Alto, CA ### Staff Software Engineer @ Woven Jan 2024 – Jan 2024 | San Francisco, California, United States Woven was an AI travel partner that helped users discover, plan, and experience perfectly tailored travel in one app. By fusing beautiful, user-centric design with the latest advancements in agent architectures and LLMs, Woven offered quick, personalized recommendations. Woven ceased operations in November 2024. ### Senior Software Engineer @ Candidate Labs Jan 2021 – Jan 2023 At Candidate Labs, I was a core contributor to our next-generation recruiting platform in Node.js, TypeScript, and React, enabling Candidate Labs' world-class recruiters to match exceptional talent with open roles at top VC-backed startups. Working side by side with our data and ML engineers, I built a number of innovative GPT-4-powered recruiting tools from concept to completion, as well as creating a highly resilient and auto-repairing job indexing service leveraging GPT-4 and computer vision. Candidate Labs ceased all engineering operations in June 2023. ### UX Engineer @ YouTube Jan 2016 – Jan 2018 | San Bruno, CA Joining the YouTube Music team as a Software Engineer, I paired with another engineer to develop an all-new YouTube for Artists website built on Polymer and Material Design. The site's primary features were the Global YouTube Music Charts and a blog for the YouTube Music team to highlight rising artists on the platform. After the first year at YouTube, I became one of Google's early UX Engineers, a nascent role at the time. I worked with a small team on event ticketing features, including building out the management UI in YouTube's Creator Studio. As a dotted-line member of the YouTube Music UX team, I also performed UX research interviews with musicians of all sizes and contributed to product design reviews. I later switched to the YouTube Premium team, and built most subscription-related UIs for the desktop, classic, mobile web, and Music web clients in preparation for the transition from Red to Premium. I also lent some time to the Google Families team to help smooth out some issues with their web UIs. One of my favorite contributions at YouTube was a pair of easter eggs for the launch of the YouTube Originals Cobra Kai series. With less than a month before launch, I collaborated with YouTube Originals product managers to develop and prototype a number of concepts. The resulting easter eggs were featured in Adweek and elicited a very positive response from our users across Twitter and other social media platforms. Developing the easter eggs required substantial modifications to the core YouTube player UI, responsible for delivering over one billion hours of video every day. ### Lead User Interface Engineer (Acquired by YouTube) @ BandPage Jan 2012 – Jan 2016 | San Francisco, CA Arriving at the BandPage office for my interview, I could hear the music from the street. By the time I left for the day, I was completely hooked on the high-energy culture. I started as a Senior Software Engineer, where I had a hand in most of BandPage's web UIs. Our small frontend team rebuilt the aging BandPage PHP stack in Node.js, including some innovative isomorphic JavaScript along the way. We had a penchant for bleeding edge UI techniques at BandPage, and one of my key roles on the team was prototyping all of our crazy ideas and pushing the limits of modern browsers. By far my favorite project was rebuilding BandPage's embeddable widget platform from the ground up, working side-by-side with a world-class visual designer to create a beautiful, highly responsive, and mobile-first product that was used by many of the world's top musicians. I was soon promoted to Lead UI Engineer and acted as the tech lead for our frontend projects. BandPage was acquired by YouTube in February 2016 to join the YouTube Music Artists team. ### JavaScript Engineer @ Google Jan 2012 – Jan 2012 | Mountain View, CA As a JavaScript Engineer on the Google+ team, I was paired with an analytics engineer to create what was described as "Larry Page's personal G+ dashboard". It was an exciting project, and my first opportunity to work on a product with an unfathomably large data set. ### JavaScript Engineer (Acquired by Google) @ Meebo Jan 2011 – Jan 2012 | Mountain View, CA As a creative-minded engineer, I felt right at home with Meebo's ad team. I provided engineering assistance to the UX team to prototype innovative HTML5- and CSS3-based ad units for user studies, then created the final implementations for our best-performing ideas. Shortly before Meebo was acquired by Google, the final ad unit I coded was christened with a seven-figure spend by a Fortune 500 company. About halfway into my tenure, our analytics team started to notice some odd traffic within our ad network. I hypothesized that we were being targeted by a botnet, and was paired with an amazing ML engineer to investigate. I built honeypots to gather detailed, real-time data from suspected bot activity, which my partner in crime-fighting used to map out an astonishingly vast network of overlapping botnets. This work was later continued at Google after the Meebo acquisition and contributed to a high-profile takedown of one of the world's largest botnet rings. Meebo was acquired by Google in June 2012 to join the Google+ team. ### Lead Frontend Developer @ Autofusion Jan 2008 – Jan 2011 | San Diego, CA With several years of freelance design work under my belt, I joined Autofusion as a Graphic Designer in March of 2008. I was often paired with developers for my work, and quickly took an interest in coding. I bought a few books on JavaScript and CSS and spent a few weeks learning the basics. After volunteering for a project to create Autofusion's first JavaScript-powered photo gallery, I was promoted to Web Developer. To further develop my skill set, I quietly rewrote Autofusion's flagship inventory product on nights and weekends as a trial-by-fire, leveraging my design skills and the latest best practices in web development to create a modern, feature-rich, progressively enhanced application with a meticulous eye for accessibility and SEO optimization. After presenting the refreshed product to the CEO and CTO, I was promoted to Lead Frontend Developer and given free rein over future product development. As the product lead, I performed market and user research and set the product roadmap accordingly. I wireframed and designed all UX and UI for 30+ skinnable and pluggable products and followed through with their full stack development, complete with detailed guides and runbooks for our dev and QA teams. I implemented server-side and client-side frontend frameworks to enable our dev team to scale from dozens to hundreds of websites, and the company to scale from 10 to dozens of employees. The client frameworks I created were built atop the little-known but immensely powerful Yahoo User Interface library, an open source web application framework which laid the foundations for popular frameworks such as Backbone.js. I went on to became a regular contributor and official evangelist to the YUI library, authoring guest blog posts and attending conferences to demonstrate the possibilities of the ahead-of-its-time framework. The connections I made through these open source contributions would ultimately lead to an invitation to join Meebo. ## Education ### Point Loma High School ## Contact & Social - LinkedIn: https://linkedin.com/in/josh-everett-is-rad - Website: https://github.com/josheverett --- Source: https://flows.cv/josheverett JSON Resume: https://flows.cv/josheverett/resume.json Last updated: 2026-04-01