# Joshua Biggs > Senior Software Engineer Location: Gilroy, California, United States Profile: https://flows.cv/joshuabiggs I am a Senior Software Engineer, DevOps Engineer, and Game Designer. My focus lies in the agile development and design of powerful and easy-to-use tools that enable the creativity of designers and artists. - I am an expert in C#, and fluent in C++, Python, and TypeScript. I am also familiar with Go and PHP. - I am a Certified Kubernetes Administrator and Certified Kubernetes Application Developer, and use my skills in Docker and Kubernetes all the time by self-hosting on my own server. - I have a keen attention to detail and have been called the "Swiss Army Knife" of my team. - I have a solid mathematical understanding of probability, statistics, physics, and vector transformations. - I am skilled vector art and animation and have a solid understanding of UX principles, which aid in frontend development. - Show me a problem and I WILL solve it. ## Work Experience ### Owner and Chief Technical Officer (CTO) @ Private Software Studio - Game Development Jan 2017 – Present | California, United States Led Unity development on 3 cross-platform small titles: 2 visual novels, and an interactive animation. These projects included localization and voice-over and were released on Desktop and Mobile. Managed an agile team that has grown to include 4 artists, 2 other programmers, a programming inter, sound designers, and a writer. Currently leading development on another unannounced project. Developed and deployed a containerized website in Asp.NET before migrating it to Blazor. Wrote a custom Terraform provider in Go, then rewrote said provider in C# using gRPC. Developed a Discord bot in .NET to integrate with Jira Software. Architected and implemented a self-hosted and containerized Kubernetes-based Enterprise Architecture for the Studio including: - Weblate (Used for crowdsourced localizations) - LDAP and SSO (FreeIPA and Keycloak) - Email (Modoboa) - Version Control (Bitbucket Server) - Company Wiki (Confluence Server) - Project Managment (Jira Server) - Continuous Integration & DevOps (Bamboo Server) - Package Manager (Verdaccio) - Document Storage and Editor (FileRun) - Backup & Restore (UrBackup) ### Senior Software Engineer @ Virtualitics, Inc. Jan 2022 – Jan 2025 | California, United States - Played a critical role in refactoring a unified Account Management system in React/Flask which was deployed without a single major bug. - Developed a fully tested C# client package for an in-house persistent asset system. - Spearheaded an effort to utilize GitHub Actions for automation, which is now used across the entire organization. - Delivered and shipped numerous releases of multiple products utilizing Unity, C#, Blazor, React TypeScript, and Flask Python. - Implemented a system to automatically track, download, verify, and install multiple ODBC drivers in a container for use in a FEDRAMP certified environment. - Significantly improved testing coverage by regularly refactoring and modularizing duplicated sections of code. ### Software Engineer (Games & Infotainment Intern) @ Tesla Jan 2020 – Jan 2020 | Palo Alto, California, United States Developed much of the Tesla 'Boombox' app which allows users to play sounds outside their car using the external speaker. Drafted requirements, built and presented the initial prototype in QT C++, continued developing this feature until the end of my internship close to its release. Worked with localization and homologation teams to ensure the safety and legality of the feature across multiple regions. ### Software Engineer (Tools & SDK) @ Magic Leap Jan 2017 – Jan 2020 | Sunnyvale, CA Developed, released, and maintained a Virtual Room Generator Unity application for testing mixed reality applications. Helped prototype a Magic Leap Unity app that let XR developers scan meshes of their surroundings for testing in. Worked on a set of C++ tools used to help developers rapidly test their Unity/C++/Unreal XR applications. ### Programming and Game Design Tutor @ DigiPen Institute of Technology Jan 2014 – Jan 2017 | Redmond, WA Carefully helped students to understand basic programming concepts such as loops, functions, data types, etc. Helped guide students step-by-step through a problem to ensure that they walked away with a higher understanding of the concepts involved. Actively made myself available for help so that students would always know where to find me. ## Education ### Bachelor of Science - BS in Computer Science and Game Design DigiPen Institute of Technology Jan 2013 – Jan 2017 ### Master of Science - MS in Software Engineering Walden University Jan 2020 – Jan 2022 ### Foothill College Jan 2012 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/joshuakalebbiggs --- Source: https://flows.cv/joshuabiggs JSON Resume: https://flows.cv/joshuabiggs/resume.json Last updated: 2026-03-22