A year as an AI research intern assisting in embodied agent simulations and 3D scene and mesh generation turn part time Software Developer. Current working on embodied agent simulation and design with Unreal.
• Contributed in research and creation of npc agency and embodied behavior, as well as primarily creating both Unreal engine based and llm-powered text based environments for a developing metaverse project. Improved upon several works for advanced agentic behavior, providing solutions with higher efficacy for memory anchoring and long-term/short-term memory and decision making with reduced hallucinations.
• Winner of 2024 DOCOMO Hackathon Innovations Technical Idea Award
• Research, implementation, and creation of various methods of image/depth/text-to-mesh tools for 3D scene generation for a developing VR/XR project. Additional work in developing a tool for generating fully meshed, textured, and rigged humanoid character models and objects.
• Developed in-house synthetic pose capture tools using for head pose estimation for a metaverse head pose tracking project.
• Developed Unity-based applications for synthetic full body estimation and crowd simulation for an XR research project.
• Assisted in research and implementation of mesh and texture construction/reconstruction for 3D asset creation and reclamation using both generative mesh models and generative image models for projective, point cloud, and vertex based approaches.
• General testing and evaluation for generative technologies including speech, video, and chat, as well as popular industry and open source solutions, for LLMs like OpenAI-GPT, Claude, Llama, Mistral, MythoMax, and image generation like Dall-E, Midjourney, Flux, and Stable Diffusion.