• Led the beta-to-GA transition of Luminary's geometry and meshing platform, scaling from prototype to a production system supporting enterprise Physics AI workflows.
• Architected the interface between the geometry kernel and the Physics AI system — unifying traditional CAD/meshing infrastructure with AI-driven simulation for both training and inference.
• Operated as the full-lifecycle domain owner for geometry workflows in a high-ambiguity startup environment — defining requirements, building solutions, driving UX, and validating with customers across product, engineering, and design without formal role boundaries.
• Built real-time CAD processing pipelines with 90%+ automated repair success rates and a geometry tagging system that cut user configuration time by up to 90%.
• Designed a multi-kernel geometry processing architecture abstracting ACIS, Parasolid, EGADS, and an in-house discrete kernel — with IOP for cross-kernel CAD interoperability and parametric geometry ingestion from Onshape, ESP/OpenCSM, and Blender — enabling seamless history-based kernel switching and broad file format support.
• Served as the primary technical authority for geometry across the organization — advising developers, solutions engineers, customers, and executive leadership.
• Mentored 2 junior engineers (a Sutter Hill Ventures Codepoint fellow and a PhD graduate) through full development lifecycles, accelerating project delivery by 6 months.
• Recognized with three internal awards — Rigor Award, Hackathon Velocity Award, and Speak Up Award — for technical excellence, rapid prototyping, and cross-functional initiative.