# Jung Huh > Product designer @Ingram Micro, ex-Microsoft Location: Seattle, Washington, United States Profile: https://flows.cv/junghuh As a product designer, I create human-centered, interactive experiences that merge innovation with usability. I’m passionate about responsible design—crafting solutions that delight users and drive ethical, business-aligned impact. With a background spanning B2B platforms, AI-driven tools, and AR/embodied interfaces, I enjoy shaping products at the intersection of emerging tech and user behavior. My work often explores how AI, data storytelling, and immersive technologies like AR can empower users—whether through conversational interfaces, sales enablement tools, or experiential exhibits. Currently at Ingram Micro, I lead the design of mobile platforms and the Insight Center, translating complex business data into actionable, user-friendly experiences. Previously, I contributed to Microsoft’s responsible AI initiatives across products like Bing Chat, Teams, and Skype. ## Work Experience ### Sr. Principal Product Designer @ Ingram Micro Jan 2023 – Present | Seattle, Washington, United States • Lead the mobile design of a B2B platform for resellers, creating scalable and responsive experiences with unified design patterns across mobile and web platforms. • Design DaaS product workflows that transform complex business data into clear, actionable insights for resellers, vendors, and sales associates. • Work with LLMs to build AI-powered chatbot flows that streamline sales enablement and user interactions. • Co-led research and design for the Insight Center, running multi-phase studies to align design direction with user behavior. • Collaborate closely with product, data science, and engineering teams to bring data and research-driven designs into production. ### Product Designer @ Microsoft Jan 2022 – Jan 2023 | Seattle, Washington, United States • Designed responsible AI experiences for Bing AI Search (100M+ DAU), Skype, and Teams, with a focus on transparency, user trust, and ethical interaction patterns. • Created onboarding and feedback flows to communicate AI limitations such as hallucinations and over-reliance. • Delivered north star design concepts for the generative Image Creator, addressing prompt design, AI copywriting, and user clarity under tight timelines. • Contributed best practices and UX guidance for teams working with large language models (LLMs) across multiple Microsoft AI products. ### UX Design Intern @ Gallagher & Associates, LLC Jan 2022 – Jan 2022 | New York, United States • Designed multi-display interactive experiences for Colorado Junior Achievement, increasing user engagement and enhancing the delivery of financial and professional development content. • Worked on UX flows for museum visitors and staff, designing from low-fidelity wireframes to polished, testable prototypes. ### Creative Technologist Intern @ WarnerMedia Jan 2021 – Jan 2021 | New York, United States • Built an XR storytelling platform using Unity that enabled Cartoon Network fans to create and share embodied, user-generated experiences. • Explored spatial interaction patterns and participatory mechanics to understand how embodied play and immersive storytelling contribute to deeper brand engagement. ### AR Product Designer and Developer @ Phoenix On the Ground Jan 2019 – Jan 2021 | Goyang, South Korea (remote) • Designed an XR safety system using a web app and AR-enhanced book to teach users about traffic accident risks through immersive interaction. • Created 30+ Unity-based AR scenarios and immersive simulations, incorporating EEG and eye-tracking research to evaluate user responses. • Supported go-to-market efforts by creating marketing assets and contributing to fundraising for the product’s deployment. ### UX/UI Designer @ Huh Jung Design Studio Jan 2019 – Jan 2020 | Seoul, Korea • Ran a solo design studio delivering over 15 projects in UX, AR, AI, education, and fashion for both web and mobile. • Led research, prototyping, and visual design, tailoring solutions for diverse audiences and industries. ### Product Designer @ Korea Advanced Institute of Science and Technology Jan 2017 – Jan 2017 | Yuseong-gu, Daejeon, Korea • Researched trends and external factors—such as behavior, environment, and context of use—to inform speculative concepts for seamless, next-gen display technologies. • Created and pitched three future-facing TV prototypes for Samsung Display, using scenario storytelling and user-centered narratives to ground the concepts. ### Production Assistant @ Korea Advanced Institute of Science and Technology Jan 2016 – Jan 2017 | Yuseong-gu, Daejeon, Korea • Helped design “Forest of Interaction,” an educational playground for the National Science Museum, focusing on immersive STEM learning. • Created playful scenarios and content to make scientific concepts more approachable for kids and families. ### Assistant Researcher @ Yonsei University Jan 2016 – Jan 2016 | Yeonsu-gu, Incheon, Korea • Conducted in-depth interviews and field studies to support the design of a sonic database platform for SMEs. • Collaborated with government stakeholders to surface key user pain points and business needs across industries. ## Education ### Master of Professional Studies(MPS) in Interactive Telecommunication Program(ITP) New York University Jan 2020 – Jan 2022 ### Master of Science - MS in Industrial Design Korea Advanced Institute of Science and Technology Jan 2016 – Jan 2019 ### Master of Arts - MA in New Media Design and Production(exchange study) Aalto University Jan 2018 – Jan 2018 ### Bachelor of Science - BS in Information & Interaction Design, (Double Major) Culture & Design Management Yonsei University Jan 2012 – Jan 2016 ## Contact & Social - LinkedIn: https://linkedin.com/in/junghuh - Portfolio: http://junghuh.com --- Source: https://flows.cv/junghuh JSON Resume: https://flows.cv/junghuh/resume.json Last updated: 2026-03-30