# Junliang Liu > Software Engineer @ WeRide | Simulation and Scene Reconstruction Location: San Jose, California, United States Profile: https://flows.cv/junliang I’m currently a software engineer at WeRide, focusing on reconstructing 3D assets including 3DGS scene and textured mesh from driving records for realtime close-loop simulation of autonomous driving systems. Experienced in the field of mesh generation, geometry processing, graphics and full-stack web development. Previously I obtained my master’s degree in Computer Science from UC San Diego and my bachelor’s degree from Zhejiang University in the same major. I was fortunate enough to be supervised by Prof. Jin Huang during my undergraduate studies on mesh generation and geometry processing. ## Work Experience ### Software Engineer @ WeRide Jan 2024 – Present | San Jose, CA Dynamic scene reconstruction and realtime close-loop sensor simulation, SIM Core Group ### Research Assistant at State Key Lab of CAD & CG @ Zhejiang University Jan 2021 – Jan 2022 | Hangzhou, Zhejiang, China • Doing research about hybrid polygonal mesh generation oriented intrinsic particle optimization. • Independently developed the algorithms and supporting infrastructure with ~3000 lines of C++ in 2 weeks, achieving a 21.42x speed-up while maintaining quality. ### Software Engineer Intern @ Microsoft Jan 2021 – Jan 2021 | Suzhou, Jiangsu, China • Built a data lineage visualizer to help DevOps engineers find dependencies of pipelines on Azure Cloud Platform. • Developed a RESTful API with C# and a web UI with React. Successfully deployed it to the production environment containing over 1 million records of pipeline instances and the latency is within 16ms. • Finally reduced the time of tracing lineages from manually searching 20 mins to a few clicks. ### CI/CD Engineer Intern @ PingCAP Jan 2021 – Jan 2021 | Hangzhou, Zhejiang, China • Participated in maintenance and optimization of the CI/CD system that supports TiDB and other related projects. • Created tools for task stats and monitoring, and dependency tracing to pinpoint system bottlenecks and failure causes. • Improved user experience based on developer feedback, including adjusting error formats across multiple test jobs. • Deployed and tested several open-source experimental DevOps framework from the cloud native community. ## Education ### Master of Science - MS in Computer Science UC San Diego ### Bachelor's degree in Computer Science Zhejiang University ## Contact & Social - LinkedIn: https://linkedin.com/in/junliang-liu-7625bb1b3 --- Source: https://flows.cv/junliang JSON Resume: https://flows.cv/junliang/resume.json Last updated: 2026-04-11