# Justin Karneges > Fastly Fanout tech lead Location: San Francisco Bay Area, United States Profile: https://flows.cv/justinkarneges Application developer with a range of experience, from small embedded platforms to large clustered network architectures. Skilled in designing client/server systems and realtime protocols. Proponent of open source and open standards. Loves challenges and seeing projects through. ## Work Experience ### Principal Software Engineer @ Fastly Jan 2021 – Present | San Francisco, California, United States Working on Fanout. ### Founder & CEO/Engineer @ Fanout Jan 2011 – Jan 2021 | Mountain View, CA Built company from nothing to functional product with paying customers. Responsible for business planning/development, product design/development/direction (of realtime data push software and cloud services), network operations, fundraising, hiring, customer support, content marketing, event planning, speaking at events, and managing a small team (~6 people). Fanout was acquired by Fastly. ### Senior Software Engineer @ Uber Jan 2018 – Jan 2020 | San Francisco, California, United States Worked in the Infrastructure organization on the "Metal" software platform. Designed and developed internal gRPC/thrift API service in Go for managing physical server assets and configuration. Coordinated with internal API consumers and server/datacenter administrators. ### Founding CTO @ Livefyre Jan 2009 – Jan 2011 | San Francisco, CA Designed, built, and directed the development of Livefyre, a cloud-based commenting platform. Met with investors. Interviewed prospective employees. Coordinated with customers and partners. Livefyre was later acquired by Adobe. ### Founder & Lead Developer @ Psi IM Jan 2001 – Jan 2010 Developed networking and multimedia software for Windows, Mac OS X, and Linux platforms using C/C++ and Qt. Cultivated a community of open source contributors. Managed scheduling and releases. Psi received sponsorship from RealNetworks, Portugal Telecom, Barracuda Networks, and Google. ### Senior Software Engineer @ Barracuda Networks Jan 2006 – Jan 2010 | Campbell, CA Maintained the Barracuda IM desktop application (a derivative of Psi) for the Barracuda IM Firewall product. Developed enterprise integration features, Voice over IP functionality, and themed user interface. ### Co-Founder & Lead Engineer @ Affinix Software Jan 1999 – Jan 2002 | Huntington Beach, CA Started first company at age 19. Developed for the Game Boy Color platform, using C and Z80 assembly language. Managed a team of 5. Coordinated with Nintendo and third-party licensees. ## Education ### Associate of Arts (AA) Irvine Valley College ### University of California, Davis ## Contact & Social - LinkedIn: https://linkedin.com/in/jkarneges --- Source: https://flows.cv/justinkarneges JSON Resume: https://flows.cv/justinkarneges/resume.json Last updated: 2026-04-12