Experienced Independent Developer with a demonstrated history in game development and software engineering. Skilled in problem solving and creativity and well-versed in the fields of Computer Science and Mathematics, with a strong background in Python, Java, C#, HTML, and CSS.
Developed a web game using Unity with scripting done through C# that demonstrated the effects of various human impacts on specific sanctuary marine species
•
Collaborated with artists, composers, and researchers to properly implement a GUI that allows users to interact with the simulation
•
Effectively employed object-oriented programming skills to create a concise, readable codebase
Worked cross-functionally amongst several internal teams to aid in the development of the CrowBar, an insurance management software
•
Facilitated the re-architecting of a major component of the company’s database and worked among underwriters to improve the user experience
•
Adapted to a dynamic “Shapeup” environment, strategizing in project forecasting and planning discussions
•
Developed throughout the full stack, creating data mutations and migrations through SQL and Elixir, updated the API using GraphQL, utilized Elm to implement visual changes on the frontend, and wrote unit tests to confirm new functionalities
•
Completed 50+ hours of personal coaching from higher-level management in order to develop throughout the full stack, create data mutations and migrations through SQL and Elixir, update the API using GraphQL, utilize Elm to implement visual changes on the frontend, and write unit tests to confirm new functionalities resulting in over 2,000 lines of code
Develop and deploy a series of interactive programs (Interactive Musical Journeys at THE MAP TM) for the purpose of supplementing the foundation’s curriculum on oceanic species
•
Ideated the adaptation of the curriculum to interactive components
•
Work closely with educators, composers, and artists to satisfy the software requirements