# Karl Channell > Senior Staff Product Designer @ Duolingo Location: New York, New York, United States Profile: https://flows.cv/karlchannell I'm passionate about building interactive experiences that convey meaningful & easy to understand stories. I combine an understanding of all the key motivations involved in product building from end user motivations to business goals to engineering constraints. My hard skills focus on core UX flows, IA, building prototypes, motion design and bringing user journeys to life with high levels of visual polish. Product excellence is my jam and why I love focusing on visual craftsmanship. My soft skills are focused on building and leading passionate teams of designers through ambiguous challenges, building a culture of design excellence and forging key partner relationships. My work spans education applications, immersive VR / AR creation tools & ecosystems, custom hardware enterprise experiences, social media iOS & Android apps to web marketing content. I collaborate with many stakeholders throughout my projects working closely with Visual Designers, Industrial Designers, Software Engineers, Product Managers and Marketers. I'm a big believer in discovery by hands on experimentation and refinement through iteration. AI, Art, XR, drones, ambient computing, games and motion graphics are a few of the geeky topics that I enjoy tinkering with. Mountain biking, running & skiing are my passions that keep me connected to the natural world. Software Tools: Figma, After Effects, Photoshop, C4D, modo, Video Production, Final Cut Pro, Unity Technical: HTML, CSS, Javascript, Processing, Arduino Leadership: Management, Design Sprints, Team Building Hobbies: Squash, Skiing, Running, Mountain Biking, Drone Videos, Meditation ## Work Experience ### Senior Staff Product Designer @ Duolingo Jan 2023 – Present | New York, New York, United States ### Design Lead @ Things, Inc. Jan 2022 – Jan 2022 | New York City Metropolitan Area As the startup team's only design hire my focus was on creating engaging 3D creation experiences for young minds. I visualized mood & style concepts, created interaction flows, product principles, design system patterns, motion mocks, visual language directions, provided early eng build support and led our team through weekly creative discussion & critique. ### Design Lead on Daydream @ Google Jan 2017 – Jan 2022 | New York City I led and managed a 5-7 person UX team spanning a range of AR Experiences for emerging glasses form factors. My team designed, prototyped and collaborated with PM, Research & Engineering partners to build & test experiences for a variety of use cases. I led the VR design for Google Blocks, a simple VR 3D modeling tool. I also served as the design manager for Poly, Google's repository of 3D assets. ### Staff Designer & Design Lead on Jamboard @ Google Jan 2014 – Jan 2017 | New York City A founding member of the team that launched Jamboard, a digital whiteboard G Suite product. I developed much of the core product experience and eventually managed the design team. My focus was on the overall user experience from larger cross platform design patterns to small micro animations. Product excellence was a big focus of my work. Examples included managing a diverse team of high performing designers through a public launch, designing an animated particle brush stroke system and building cross device multiuser UX flows. ### Sr. UX Motion Designer on Google+ @ Google Jan 2012 – Jan 2014 | Mountain View, California As one of the first motion designers hired at Google I helped push motion design as a primary part of Google's design language. I started by shipping motion touches within Google+ web & mobile products and later went on to influence early Material design motion language. I developed an internal After Effects motion export tool called Butterfly, similar to what we have today with Lottie. This was used by dozens of major product teams across Google. ### Sr. Creative Technologist @ Apple Jan 2007 – Jan 2012 At Apple I focused on exploring and building novel apple.com web interactions, experiential media installations and Apple Store digital experiences within the marketing team. My work covered a variety of mediums from custom HTML/CSS experiences on apple.com to unique Apple store animations to realtime data visualizations at WWDC. Design, animation and prototyping were my primary used tools. ### Student @ NYU ITP Jan 2005 – Jan 2007 ### Motion Designer & Video Editor @ MVI-Post Jan 2001 – Jan 2005 | Falls Church, VA I helped build and lead MVI's interactive services including web design, DVD videos & interactive CD-ROMs. My role consisted of video production, editing, post and animation. This included designing and building frontend websites. ## Contact & Social - LinkedIn: https://linkedin.com/in/karlchannell - Portfolio: http://www.karlchannell.com --- Source: https://flows.cv/karlchannell JSON Resume: https://flows.cv/karlchannell/resume.json Last updated: 2026-03-30