# Karoly Somogyvari > Staff Software Engineer | Full-Stack Development & Gameplay Systems | Full-Stack Systems, Live-Ops Tools, & Scalable Cloud Solutions Location: Santa Clara, California, United States Profile: https://flows.cv/karoly ## Work Experience ### Staff Software Engineer (Gameplay Systems & Full Stack) @ Immutable Jan 2024 – Present ### Staff Engineer @ Magnite Jan 2023 – Jan 2023 ### Senior Software Engineer @ Magnite Jan 2019 – Jan 2023 ### Software Engineer @ Magnite Jan 2016 – Jan 2019 ### Software Engineer @ Fit3D Jan 2013 – Jan 2016 | Redwood City, CA One of my many projects was to design, build, and enhance a Windows desktop application in C# to allow tens of thousands of users in 17 countries across 5 continents to operate the scanner hardware, update metrics, and take full body 3d scans in 6 different languages. ### Software Developer @ Santa Clara University Jan 2013 – Jan 2013 | Santa Clara, California Designed and prototyped a mobile application, as well as a website, to allow the average person to catalog and collect forestry data to be used for various scientific purposes. ### Web Developer Intern @ Chirpme Jan 2012 – Jan 2013 | Palo Alto, California Built a Facebook application using HTML, CSS, PHP and Javascript in order to provide the team a realistic environment in which to try different ideas, designs, and mechanics to be incorporated into the company product. ### Software Development Intern @ Boeing Commercial Airplanes Jan 2012 – Jan 2012 Returned to the team I worked with my previous year and continued to design and develop iOS applications. Specifically, I designed and developed an application to organize and display data in real time. ### Software Development Intern @ Boeing Commercial Airplanes Jan 2011 – Jan 2011 Learned Objective C and programming for iOS. Contributed to the specification of a mobile application focused on improving airplane performance through efficient routing. Designed and then coded the initial version of the iOS application for improving airplane performance. ### Web Developer Intern @ Corbis Jan 2010 – Jan 2010 Prototyped a Firefox extension that enabled users to select keywords from their browser window and search corbisimages.com, then displayed results in a sidebar for quick and unobtrusive interaction. Created the base sandbox page which allowed for convenient testing of the visual search engine being evaluated in various configurations. Wrote a custom bulk image importer for visual search engine. Added functionality to provide customizable import diagnostics, ability to continue importing from a previous location if interrupted, and support for multiple instances of the importer. ### Program Manager Intern @ Microsoft Jan 2009 – Jan 2009 Market research and feature lists, among other things, and wrote a specification for a sports application for Zune HD. Created documentation on the Zune HD App Library. Wrote game logic, created menus and integrated assets for the Solitaire in Motion game using C#, to be released by Microsoft for Zune HD. ### Software Development Intern @ Microsoft Jan 2008 – Jan 2008 I expanded functionality of an internal tool that helped automate testing, by letting users browse and start any test cases for a specific product. Added interaction between the tool and a separate testing website by filtering the most recent bug fixes logged on the site, showing tests relevant to that fix, and notifying the developer and the tester of the results. ## Education ### Bachelor of Science (B.S.) in Computer Engineering Santa Clara University ## Contact & Social - LinkedIn: https://linkedin.com/in/ksomogyvari --- Source: https://flows.cv/karoly JSON Resume: https://flows.cv/karoly/resume.json Last updated: 2026-04-01