# Keene, Maxel > Product / Interaction / Prototype Design Location: Healdsburg, California, United States Profile: https://flows.cv/keene I love to design and build great user experiences! I create and present ideas, simplify and organize complex problems, build and test software and hardware prototypes, write specifications and collaborate with engineers to build amazing products. I’m equally comfortable in a boardroom presenting ideas, solo thinking and designing, or in workshop building and testing ideas. ## Work Experience ### Principal Product Designer @ Motif Jan 2024 – Present | California, United States ### Senior Product Designer @ Simple Things Jan 2020 – Jan 2024 Design for mobile and web experiences for a modular home automation and security platform. Developed a responsive design system for mobile and web. Detailed specifications and Protopie prototypes for engineering collaboration. App navigation and overall architecture. Task-based designs for Home Security, Camera Surveillance, IOT Device Management, User Onboarding, Preferences, and Settings. ### Product Design & Prototyping @ Essential Products Jan 2017 – Jan 2020 Designing a new software platform to support a new class of consumer electronic devices. Focusing on AI and Voice driven experiences, simplifying IOT & multi-modal interactions. ### Product Design for TV and Audio - Customer Experience Lab @ Samsung Electronics Jan 2015 – Jan 2017 | Mountain View, CA Developed next generation of Smart TV and Audio consumer electronic products. Areas of focus included, but not limited to, Next-gen EPG, Voice, Search, Voice Agent Interactions, VOD catalogs, Identity / Profiles, Content discovery, Multi-Screen, Monetization strategies, Location and Context Awareness. ### Senior Interaction Designer & Prototyper @ Float Hybrid Entertainment Jan 2012 – Jan 2015 | San Francisco Bay Area Crafted unique UX and interaction designs for emerging interaction paradigms, such as Mobile, Second Screen, Smart TV, Large Screen Touch and Gesture experiences. I worked closely with clients such as Microsoft Xbox, HP, LG, McDonald’s, Pepsi, Whirlpool, and others to design one of a kind compelling and beautiful experiences. I managed a team of talented artists, designers and engineers to integrate design and cutting edge technology, to create innovative solutions to complex design challenges. My work at Float can be seen in numerous products, such as LG Smart TV’s, Xbox One consoles, Pepsi’s FIFA Soccer Interactive vending machines and Anything Interactive retail systems. ### Interaction Designer @ Microsoft Jan 2011 – Jan 2012 | Mountain View, CA Generated detailed UX and interaction designs, application flows, wireframes and technical specifications for Microsoft Mediaroom products. (Complete white label Set Top Box experiences: EPG’s, content browsing, VOD, Paired mobile experiences and more.) Spearheaded enhancements to team processes, UX standards, integration requirements and inter-departmental communication technique’s. Managed junior interaction designers while collaborating with user researches, visual designers, motion artists, software developers, producers and project stakeholders to ensure effective execution of interaction designs. ### Interaction Designer @ FILTER LLC Jan 2010 – Jan 2011 Created comprehensive UX/UI designs, User flows, Wireframes, Functional Specifications as well as design integration for Android software development. Collaborated with a broad range of design and software development professionals integrating UX/UI design, graphic design and software development. I acted as a critical bridge between the creative and technical teams, driving high-level concept through low-level technical implementation. Materially participated in the entire life cycle of application development, from concept through to finished product. Presented UX/UI and graphic design documents as well as software prototypes and finished mobile applications to clients, client side collaborators and executives. Managed development team and ensured effective implementation of design directives into finished applications. ### Physical Prototype Designer @ Interactive Arts, Inc. Jan 2009 – Jan 2010 Design Integration, UX/UI and Embedded Systems Independent Vendor for: T-Mobile Creation Center/Seattle, WA Developed three functional product prototypes that interact wirelessly with Android mobile devices. Responsibilities included conceptual development, system specifications, UX/UI design (Java, Flash/ActionScript, Photoshop, After Effects), electronics design and specification, PCB design and assembly, microcontroller programming and Android software application development. Worked closely with design, engineering and software development teams to integrate conceptual design and finished working hardware. Technologies used included digital compass, PWM motor control, Atmel AVR controller, Bluetooth radio, Li-ion charging and Android GPS/mapping user interface ### Technology Innovation Producer @ T-Mobile Jan 2009 – Jan 2009 Developed concepts, virtual and functional prototypes for future mobile phone related products. Engaged in research and identification of emerging technologies and constructed functional hardware and software proof of concept prototypes to illustrate their uses. Created prototype UX/UI designs in Java, Flash/ActionScript, Photoshop and AfterEffects. Formally presented research, prototypes and technology demos to staff and upper management. Hardware Prototype development included embedded software for the Atmel AVR architecture and custom circuit designs interfacing to IMU modules (Ocean), motor control subsystems (PWM) and Bluetooth communication modules. I also designed and fabricated custom wearable enclosures for all hardware as well as unique wearable user interface mechanisms. ### Doctoral Student @ University of Washington Jan 2006 – Jan 2009 ### Media Lab Manager @ Cornish College of the Arts Jan 2003 – Jan 2006 Designed and deployed a OSX based high-speed client/server video editing research lab and classroom. Managed lab operation, student and staff security access, budgeting, purchasing and operational planning. ### 3D Artist @ Ron Lloyd Associates, Inc Jan 1996 – Jan 1998 I was directly responsible for all project design and management of the artistic team in the creation of photo-realistic architectural computer generated imagery and animations. Generated detailed 3D computer models using AutoCad, Maya, 3D Studio, and Lightwave from architectural blueprints. Designed textures, lighting, effects, animations and CGI compositing (Photoshop, AfterEffects, Director) with photographic source images. ## Education ### (in progress) PhD in Digital Arts & Experimental Media University of Washington ### BFA in Interactive Sculptural Installation Cornish College of the Arts ### CERT in 3D Computer Graphics and Animation Vancouver Film School ## Contact & Social - LinkedIn: https://linkedin.com/in/keene-maxel-305a463 - Portfolio: https://www.maxkeeneportfolio.com/ --- Source: https://flows.cv/keene JSON Resume: https://flows.cv/keene/resume.json Last updated: 2026-04-13