# Kelvin Chan > Product Designer | Experienced in end-to-end UX/UI Design | Product Design for B2B SaaS & HealthTech | Design System Advocate Location: Sunnyvale, California, United States Profile: https://flows.cv/kelvinchan I am a Product Designer specializing in healthcare technology. I focus on making products more accessible and satisfying for users. At Therapy Brands, I helped improve software solutions for different sectors, especially Applied Behavior Analysis (ABA). This made it easier for clients to achieve better outcomes and provided a better experience for users. My expertise includes making products user-friendly, creating user interfaces, and analyzing customer feedback. I work best in challenging environments that allow me to solve problems and drive innovation. My approach is always focused on the user, ensuring I understand their needs and find ways to improve their experience and meet business goals. I am looking for opportunities to use my healthcare, wellness, and education skills. I am a team player with solid values and a willingness to learn. I keep up with the latest industry trends and technologies and plan to continue growing in my career with a new team. Email: kchan67@gmail.com Portfolio: www.kelvintchan.com ## Work Experience ### UI / UX Designer @ Aeyesafe Jan 2025 – Present As the UI/UX Designer for Aeyesafe's senior monitoring system, I developed the design strategy and worked closely with different teams to create AI-powered safety monitoring for seniors without wearable technology and cameras. ● Conducted market research for a forthcoming product from Aeyesafe, aiming to understand user needs and market trends. ● Collaborate closely with the CEO and engineers to create the foundational framework for Aeyesafe's mobile application and web platform, including wireframes and prototypes developed using Figma. ### UI/UX/Web Designer @ KC Design Jan 2023 – Jan 2025 ### UI/ UX Designer @ Ensora Health Jan 2021 – Jan 2023 ● Collaborate with a cross-functional team to integrate VB-MAPP, a curriculum that tracks the development of children with autism, into a healthcare practice management company's SaaS platform, resulting sign-up rate increase. ● Created wireframes, user flows, and prototypes with Figma for desktop and mobile platforms, gathering feedback for improved customer satisfaction. ● Iterated on designs based on customer feedback, usage metrics, and usability findings to enhance the overall user experience and improve products. ● Actively participated in design critiques, workshops, and design system creation to improve overall design quality within the organization. ● Collaborated closely with project managers and engineers to develop and refine design concepts, ensuring alignment with business objectives. ● Utilized CSS and HTML to enhance design projects, improving user interface and experience. UX techniques : User flows, usability testing, mockups, wireframes, prototypes, and high fidelity designs, design library ### UI / UX Designer @ Blindly Jan 2019 – Jan 2021 | Sunnyvale, Ca ● Partnered with product managers, developers, and other stakeholders to understand user requirements and business objectives, ensuring alignment with project goals. ● Established a comprehensive design library of 30+ assets, collaborating with a team of 10 plus engineers to establish the entire app framework. ● Presented and defended design concepts to stakeholders, resulting in the adoption of new features and improved product design. ● Present, defend, and refine design concepts with stakeholders to achieve business and design objectives ### UI / UX Designer @ CozmicGo Jan 2019 – Jan 2019 | San Francisco Bay Area ● Collaborated with the CEO to design 100+ wireframes and mockups using Sketch, optimizing the mobile app's information architecture and features. ● Improved visual design by applying familiar design principles, which increased usability and enhanced user experience, leading to higher user satisfaction. ### Product Design Intern @ BridgeAthletic Jan 2018 – Jan 2018 | San Francisco Bay Area Designed new user experience by revamping the BridgeAthletic mobile app homepage, training page and navigation. ● Collaborated with the lead UX designer and CTO in a fast-paced startup environment on creating a new functionality aligned with best practices and the brand guidelines ● Work with user research and took ownership of the end-to-end experience of developing a new mobile app's homepage that focuses on increasing users motivation and navigation ● Took the initiative to perform 20+ rounds of users research includes interviews, persona, competitive analysis, survey, and users testing for finding out what motivates users to exercise ● Presented communication research and work progress weekly to team members resulting in new design concepts for a new training page layout ● Rapid prototyping with InVision and produced pixel-perfect high fidelity mockup with Sketch App and iOS Human Interface Guidelines ● Created detailed design spec for developers to make sure design concepts executed properly UX techniques : Personas, sitemaps, user flows, user testing, mockups, wireframes, prototypes, and high fidelity designs Check out the case study at: http://www.kelvintchan.com/bridgeathletic.html ### 3D Artist @ MyLine Jan 2016 – Jan 2016 | San Francisco Bay Area ● Created menswear in 3D for a virtual reality e-commerce fashion startup that allows users to shop in virtual reality ### Freelance 3D Artist @ Null Jan 2015 – Jan 2016 ### Senior Environment Artist @ 2020 Ventures, LLC Jan 2014 – Jan 2015 | San Mateo, Ca Chasing Dead (Wii U, PS4) ● Worked with Art Director on environment layout, effects and level design all within the Unity engine ● Provide constructive feedback on game and level design while creating prototype of environment levels ● Modeled environment and props with various level of details in Maya and Z Brush, then later exported to run within the Unity engine ● Mentor junior artist to become more efficient in 3D environment creation ### Senior 3D Artist @ Zynga Jan 2008 – Jan 2013 | San Francisco Bay Area CityVille, CoasterVille (Facebook) ● Modeled and textured 100+ hard and organic surface buildings for the award winning game, CityVille (Facebook) ● Assisted with the lead artist to manage outsourced assets with direct and constructive feedback to ensure assets followed with Cityville standard ● Participated in development brainstorming meetings that result in creating new features for the game Café World (Facebook) ● Teamed up with lead UI designer to create new UI design every week with 2D vector art with Adobe Flash and Photoshop Guild of Heroes (Facebook) ● Teamed up with designer to prototype and modeled modular sets of dungeon environment ### Environment Artist @ LucasArts Jan 2006 – Jan 2008 | San Francisco Bay Area Star Wars: The Force Unleashed (PS3, X360) ● Modeled and textured (including texture maps, normal maps, ambient occlusion maps, specular maps and light maps) created collision for the empirical ship level utilizing LucasArts in house level editor software ● Prototyping UI design and created animatic for new internal IPs ### Senior Artist @ Capcom Jan 2001 – Jan 2006 | Sunnyvale, Ca Final Fight: Streetwise (PS2) Maximo: The Army of Zin (PS2) Maximo (PS2) ● Built environment from designer block out levels to final art quality ● Environment and character modeled, textured, and created collision for all three shipped titles. ### Animator @ Centro Digital Pictures Ltd, Hong Kong Jan 2001 – Jan 2001 ● Modeled character and environments for Coke-Cola commercial to be air in China ### Junior Animator @ Kronos Digital Entertainment Jan 1998 – Jan 2000 | Greater Los Angeles Area Fear Effect: Double Helix (PS1) Fear Effect (PS1) ● Environment and assets modeled with NURBS modeling, and animation with PowerAnimator. ## Education ### UX Academy Designlab ### Bachelor of Science (B.S.) in Graphic Design Woodbury University ## Contact & Social - LinkedIn: https://linkedin.com/in/kelvin-chan - Portfolio: https://www.kelvintchan.com --- Source: https://flows.cv/kelvinchan JSON Resume: https://flows.cv/kelvinchan/resume.json Last updated: 2026-04-13