# Kira Sayko > Senior UI/UX Designer | Gaming & Interactive Experiences | 8+ Years Crafting Player-Centered Interfaces | UX Mentor Location: Sunnyvale, California, United States Profile: https://flows.cv/kirasayko I'm a Senior Game UI/UX Designer specializing in creating exceptional player experiences across mobile, PC, console, and alternative control platforms. My passion lies in collaborative partnerships with game designers, product managers, and engineers—defining fun through a player-first lens. I approach every challenge with curiosity, constantly asking "How will this feel for the player?" I enjoy turning complex gaming challenges into intuitive, delightful experiences. What sets me apart: - Translating complex mechanics into intuitive UI systems - Building cohesive design systems that scale with product growth - Championing user research to validate design decisions - Advocating for accessibility mindset - Creating environments where everyone's ideas can flourish - Bridging disciplines to deliver seamless player experiences - Tech-savvy approach, understanding implementation constraints and costs I'm always excited to connect with fellow game industry professionals to share insights and talk about game UI/UX innovations. The gaming community thrives when we learn from each other! ## Work Experience ### Senior Product Designer @ TrainingPeaks Jan 2025 – Present ### Senior Game UI/UX Designer @ Peloton Interactive Jan 2025 – Jan 2025 | Remote - Led UX project prioritization and scope definition across cross-functional teams to align design initiatives with business objectives. - Simplified complex game mechanics into intuitive UI through iterative design processes, incorporating user testing feedback to enhance usability and player comprehension. - Designed end-to-end first-time user experience (FTUX) to optimize player onboarding. ### Senior UX Designer @ 31st Union Jan 2023 – Jan 2024 | United States - Designed features for a multi-platform game transforming complex game design specs into user-centered interfaces. Constantly iterated and identified areas for improvement based on the player's feedback. - Maintained and updated the design system, ensuring seamless integration with tech design and development. -Provided UX/UI guidance across the team, offering feedback on layout, color schemes, and visual design to boost accessibility and overall experience. - Helped to create UI and polish features in Unreal Engine 5. ### Design Mentor @ BridgeUX Jan 2023 – Jan 2024 | United States ### Senior UI/UX Designer @ PlayStation Jan 2022 – Jan 2023 - Organized and prioritized work for UI team and led the cross-functional team collaboration. - Provided accessible solutions to UX, including alternative controls, UI customization, and multi-channel information delivery. - Created wireframes, mockups, user flows, and prototypes for an unannounced 3rd-person PS5 project. - Helped to implement art assets into the engine. - Conducted internal playtests to gain insights into user comprehension and behaviors. Used the results to provide actionable recommendations and presented them to stakeholders. ### UI/UX designer, Lead gameplay designer @ Pixelberry Studios Jan 2019 – Jan 2022 - Created new features/made redesigns from ideation to implementation. Provided prototypes, design specs, and final assets to engineers. Worked closely with engineers and QA team for implementation. - Conducted user testing via surveys, user interviews and a/b testing. - Helped to hire new designers by writing whiteboard exercises and conducting interviews. - Iterated on the design system, created a style guide for the external team. ### UX Consultant @ Lyvebee Jan 2018 – Jan 2019 Part time UX consulting for the startup. ### UI/UX designer @ - WRKSHP - Jan 2015 – Jan 2017 | San Francisco Bay Area - Created wireframes, mock-ups, flows, prototypes, and visual assets for upcoming mobile game. Worked closely with game designers, marketing/growth, and engineers to implement new features. - Conducted user testing using prototypes and existing game builds. Used insights to improve game flow and usability. - Mentored design interns and graphic designers. - Helped production art and marketing team with assets, graphic design and branding. ### Multimedia Designer @ Intel Corporation Jan 2015 – Jan 2015 | Santa Clara - designed UX for gamified educational product - created user flow, defined user motivation in a specific age group. - created mockups and visual design comps. ### 2D, UI Artist @ Freelance artist/Illustrator Jan 2014 – Jan 2015 - created mobile game art style - produced UX/UI design - made concept art for Hidden Object Games and finalized scenes ### Freelance Artist @ Mariposa Entertainment Inc Jan 2013 – Jan 2015 | CA, USA As a freelance artist I accomplish the following goals: - worked in Startup environment - created mobile game art style - produced UX design ### contractor artist @ nWay Inc. Jan 2014 – Jan 2014 - helped UI team with assets ### Children's Fine Art Studio Intern @ Palo Alto Art Center Jan 2014 – Jan 2014 | Palo Alto ### 2d Lead Artist @ Shamangames Jan 2013 – Jan 2013 | Kiev, Ukraine Samangames is a casual project games company with a number of released titles on different platforms: Namariel Legends: Iron Lord, Dreamscapes: The sandman, Sea Legends: Phantasmal Light. As a Lead Artist I accomplished the following goals: - created game art style - arranged work for the artists: prepared tasks with technical description - produced concept art for game characters and environments based on the technical requirements and game scenario - finalized game backgrounds Link to game art: http://bit.ly/15mW8dt ### 2d lead artist @ ERS-Game Studios Jan 2011 – Jan 2013 | Kiev, Ukraine ERS-Game Studios (100+ artists, 200+ employees total) is a leading casual video games company with a list of top-rated titles, published by Big Fish Games. As a Lead Artist I accomplished the following goals: - worked on a number of projects with different art styles - created project art style and maintained its consistency across the team - managed work of the art team - acted as a connection point for artists, game designer and programmers Also I did a lot of practical artwork: - finalized game backgrounds, in-game puzzles, characters, UI - created game Main Menu - for several projects I followed and maintained already existing artstyle I'm proud to be commited to the following released projects: - Azada: Elementa - Azada: Elementa Collector's Edition - PuppetShow: Return to Joyville - PuppetShow: Return to Joyville Collector's Edition - Reveries: Sisterly Love - Redemption Cemetery: Salvation of the Lost - Shadow Wolf Mysteries: Bane of the Family - Azada: In Libro - Haunted Legends: The Bronze Horseman - Spirits of Mystery: Amber Maiden - PuppetShow: Lost Town Links to game art: http://bit.ly/1bDLAvj http://bit.ly/1bDG6kj http://bit.ly/1bDDD9j http://bit.ly/15mySMP ### 2d artist @ Big Foot Games Jan 2011 – Jan 2011 | Kiev, Ukraine Big Foot Games is a social web games studio. As an Artist I accomplished the following goals: - created project art style, concept art, characters and backgrounds - worked in Startup environment - created vector art for animation - designed UI Game Forgotten realm (Затерянный мир) is released on 2 social networks Link to game art: http://bit.ly/18oceJI ### designer @ SBS Furniture Center Jan 2007 – Jan 2009 ## Education ### UX Design General Assembly ### Character Design Animation Collaborative ### Graphic Design Kuban State University (KubSU) ### General Assembly ## Contact & Social - LinkedIn: https://linkedin.com/in/kirasayko - Website: https://kirasayko.com - Website: https://behance.net/kirasayko --- Source: https://flows.cv/kirasayko JSON Resume: https://flows.cv/kirasayko/resume.json Last updated: 2026-02-23