# Kobe Chang > Gen AI @ Snowflake (ex-Neeva) Location: Palo Alto, California, United States Profile: https://flows.cv/kobechang ## Work Experience ### Senior Software Engineer @ Snowflake Jan 2023 – Present | Menlo Park, CA Currently building Snowflake Intelligence Tech Lead for Cortex Analyst and Semantic View Autopilot - The barrier to AI-powered analytics is data definition. A system for building a “Semantic View”; Semantic views translate Snowflake data into clear business concepts (metrics, dimensions, relationships), so our AI understands what our questions mean — not just what tables to query. It powers Snowflake Intelligence (Snowflake's flagship product) and its AI Agents. Effectively enables English to be the only data query language you'll ever need. Techlead for Snowflake Copilot - Our Text-to-SQL Copilot product for data analysts. Powers data analytics for thousands of companies including the S&P 500. Full Stack Product Engineer React, Redux, RTK Query, Typescript, CSS, Golang, Postgres SQL, Python, Java, Snowflake ### Full Stack Android Engineer @ Neeva Jan 2022 – Jan 2023 | Mountain View, California, United States (Neeva was acquired by Snowflake) • 1 of 2 primary engineers on Neeva's Android Browser apps, helping take the app from a prototype to a fully functioning and privacy-focused open source browser. + Neeva Browser (500k+ downloads): https://play.google.com/store/apps/details?id=com.neeva.app • Worked on Google Play Subscriptions integration, First Run, Login (native and web), Ad-blocker, Settings (includes: Set Default Browser, Clear Browsing History, Dev Flags, Settings Flags, User Profile + handling account state, etc.). • Our browser forked Chromium, so I managed updates of Chromium. Identified and fixed Chromium WebLayer problems, traversing a large, foreign codebase with many layers of abstraction and asynchronous calls. Enabled important features for Neeva such as Request Desktop Site, application deep-linking, and downloads. (our fork: https://github.com/neevaco/chromium) • Architected the codebase to make it modular and testable, using dependency injection via Hilt and allowing tests to override injected classes (e.g. to mock out network calls via Apollo and OkHttp) • Heavily used Jetpack libraries, including Compose, Flows, and Room to render our UI and manage our database + state. • Reduced crash rates and code liabilities by peer-reviewing code, debugging error logs from Play Console, writing unit/integration/instrumentation/screenshot tests, and documenting UI design and code architecture decisions in each PR. • Added and maintained Composable previews to ensure that UI would look reasonable in LTR/RTL modes, in other languages, with different font sizes, and in light/dark mode. • Part-time release manager, uploading releases to the Google Play Store for different tracks, monitoring crash reports, and observing user feedback via multiple channels. ### Software Engineering Intern (Full Stack / iOS / Android) @ Spotify Jan 2021 – Jan 2021 | New York, New York, United States • Created features for Spotify’s largest, global end of year campaign: Spotify Wrapped. • From conceptualization to production, drove the product management and development of increasing the accessibility of the Story-Telling Format on iOS and Android. (~1 billion additional accessibility users can actually navigate and enjoy Spotify Wrapped now). • Developed a client-side Share Card rendering system that exponentially reduces Spotify's server-side storage. • Integrated a third-party sharing API (TikTok) while carefully navigating the legal restrictions, communications, and product requirements. • Collaborated cross-functionally to evaluate technical/product tradeoffs and optimize user engagement. • Added to existing MVVM architectures using Swift, Xcode, Kotlin, RxJava, Dagger, Android Studio. ### Tutor for ICS 53: Principles in System Design @ UC Irvine Jan 2020 – Jan 2021 • Fortified students' knowledge of ​System Design ​while helping them develop strong research, debugging, and learning strategies. • Coordinated with a teaching staff of 15 people in the remote management of 200+ students over Zoom. Skills: C, System Design, Socket Programming, thread-safe Process Management, Multithreading ### Software Engineering Intern (Full Stack / Mobile) @ Samsung Research America (SRA) Jan 2020 – Jan 2020 At Samsung Technology and Advanced Research (STAR) Labs (start-up subsidiary of Samsung): • Engineered and managed a NLP virtual assistant mobile application (NEON View) working extensively with the CEO and Korea Design Team. Used ​Android Studio​, ​Kotlin​, ​Distributed Systems​, ​AWS​ and ​GCP​. • Developed functions on ​AWS Lambda​ using ​Node.js​ to create chatbot functionality and make external API calls. • Created an API in ​Typescript​ that integrates a mobile webview interface to NEON’s rendering pipelines. • Worked in an ​Agile​ development process with biweekly sprints. https://neonlife.ai/ Skills: Kotlin, Java, Javascript, Typescript, Node.js, HTML/CSS, Android Studio, GCP, AWS, UI/UX, Distributed Systems, Github ### Software Engineering Intern (Full Stack / Mobile) @ Essential Products Jan 2019 – Jan 2019 | Palo Alto, California • Series B startup lead by Andy Rubin. • Prototyped core features of a company-wide project “Voice-Mode” through building a Walkie Talkie Android​ application. • Launched three scalable projects in the span of three months using ​full-stack systems with ​Android​/​Unity front-end, ​AWS/Node.js ​backend, ​Firebase​ database/persistence. • Integrated a Smart Reply machine learning service based on a selected personality using ​Tensorflow​ and ​Python​. https://kokobe.github.io/essential.html Skills: Java, Python, Javascript, Android Studio, AWS, AWS Beanstalk, Websockets, Node.js, Firebase, Sketch, Android Frameworks, Docker, Tensorflow, Github, Animation, Linux, Jenkins ### Independent VR Developer of "Glorious Noon" @ Unknown Jan 2016 – Jan 2018 • Developed and published a virtual reality game named "Glorious Noon" using Unity. • Cross-platform (HTC Vive and Oculus Touch) with over 1600 downloads with a Positive overall review on Steam. • Created all 3D models, used physics-based AI interactions to enhance VR realism, and integrated UI to add structure and tutorials. • Executed the publication on Steam, advertising, and developer-community outreach/feedback. https://store.steampowered.com/app/724870/Glorious_Noon/ Skills: Unity, Blender, C#, Oculus Touch, HTC Vive, VRTK, Particle Systems, Physics ### Software Engineering Intern @ Amplify.ai Jan 2018 – Jan 2018 • Advanced Amplify's Natural Language Processing (NLP) system to automate the process of ingesting training data for Amplify's AI systems, from customer’s web sites, RSS feeds, FAQs and call center scripts. • Hired to web scrape data off of 48-Months-Of-Transforming-India website which has 7.7 million subscribers. • Integrated REST and S3 to make their chatbot capable of providing daily news and performance updates. • Added back-end functionality to the 48-Months Chatbot. Skills: Javascript, Amazon S3, REST, webscraping, Amplify’s Bot Development API, JSON ### Software Engineering Intern @ Amplify.ai Jan 2017 – Jan 2017 • Completely automated the process of connecting UI design of a chatbot to the Amplify AI system. • Developed a Sketch Plugin that allowed for rapid prototyping. • Parsed a graphics design document into organized data structures that become mapped into a chatbot. • With one click, workflow efficiency is increased and Sketch designs are transformed into ready-to-use Amplify.ai Facebook Chatbots. Skills: Javascript, HTML and CSS, Cocoascript, Sketch, Amazon S3, AWS webhooks, JSON ### Founder/President @ Gunn Virtual Reality Club Jan 2016 – Jan 2016 • Founded the school's first virtual reality club called Gunn Virtual Reality. • Managed and mentored a group of 8 students, focusing on community outreach, club organization, leading club meetings, and teaching game design and art. • Taught students C#, OOP programming, and physics through creating games and experiences for the HTC Vive through Unity and Blender. Skills: C#, Unity, HTC Vive, Virtual Reality Applications, Blender, OOP programming, physics, game design ## Education ### Bachelor's degree in Computer Science UC Irvine ### High School Gunn High School ## Contact & Social - LinkedIn: https://linkedin.com/in/jehanc - Portfolio: https://kokobe.github.io/ --- Source: https://flows.cv/kobechang JSON Resume: https://flows.cv/kobechang/resume.json Last updated: 2026-03-30