# Kris C. > Embrace Uncertainty Location: South San Francisco, California, United States Profile: https://flows.cv/krisc ■ 5 years working experiences in C/C++, most professional with C++11. ■ 5 years working experiences in C# & Unity. ■ Experienced in designing & implementing software sdk. ■ Experienced in client side & collaborate client works with server works. ■ Experienced in Modern Real-Time Rendering Techniques, like pipeline design & shader programming. ■ Experienced in Unity3d client side development. ■ Experienced in front end web development with Type Script/ Java Script & React. ■ Experience with asynchronous and parallel programming. ■ Shipped multiple apps ( iOS & Android) ■ Technical C/C++, C#, DirectX, HLSL, Type Script, JavaScript & React, Matlab, Adobe Series. ■ Specific Data Structure and Algorithm, Software Design Pattern, Computer Graphics, 3D Mathematics. ## Work Experience ### Senior Software Engineer @ PeopleFun Jan 2024 – Jan 2024 Unity ads package development - Designed and implemented the architecture for a establishing a standardized process for the game team to track and manage advertisements - Developed a modular, extensible ads framework to seamlessly integrate ads into the game workflow - Collaborated closely with the game team to understand requirements and ensure the ads package met their needs ### Software Engineer - Ads Integration @ Niantic, Inc. Jan 2022 – Jan 2023 | San Francisco Bay Area Ads Integration - Developed an AR ads prototype that increased in-app revenue through strategic ad placement and player reward systems Ads Sdk - Designed and implemented a C# SDK that streamlined the ads integration process, reducing development time for partner studios ### Software Developer, Game Development Support @ Unity Technologies Jan 2019 – Jan 2022 | San Francisco Bay Area Project Engagement Highlights - Implemented feature-rich UI interaction and gameplay logic for live games - Performance optimization for projects on CPU usage, GPU rendering and reducing memory allocation - Developed tools to track asset references and identify zombie objects for fixing memory leaks problem Technical Documentation - Authored comprehensive guides on Unity APIs such as coroutines vs. async ### GamePlay Programmer @ Magic Leap Jan 2017 – Jan 2018 | Miami/Fort Lauderdale Area Shipped "Create" App for Magic Leap One - Developed a 6 DoF feature implementation that allowed users to paint in 3D space with natural hand movements - Implemented procedural geometry algorithms and real-time compound collider generation, enhancing the app's visual fidelity ### Software Developer Internship @ Full Sail University Jan 2016 – Jan 2017 | Winter Park C++ Component- Based Engine - Time Step Collission Detection and Resolution for Rigid Body Simulation - Developed a forward rendering pipeline and an event bus system - Implemented a GPU-based particle system ### Optical R&D Engineer @ Aether Systems Inc Jan 2010 – Jan 2012 | Taiwan Writing program for optical design by Matlab and C++. Optical Image Processing based on Fourier Optics Simulation through Matlab and C++. Designing optical elements such as Diffraction Optical Element and secondary lens. ## Education ### Bachelor’s Degree in Computer Games and Programming Skills Full Sail University Jan 2014 – Jan 2016 ### Master’s Degree in Optics/Optical Sciences National Central University Jan 2008 – Jan 2012 ### Bachelor’s Degree in Mathematics National Chung Cheng University Jan 2004 – Jan 2008 ## Contact & Social - LinkedIn: https://linkedin.com/in/kris-chen-9179b468 --- Source: https://flows.cv/krisc JSON Resume: https://flows.cv/krisc/resume.json Last updated: 2026-03-20