A creative, attentive ear, and diverse experience in immersive sound design, music composition, and audio implementation for many platforms and venues, including iOS, multichannel and spatial audio, web games and experiences, and console games.
I use Spatial's new authoring tools to create immersive audio experiences in environments with many speakers. These designs range from hyper-realistic (such as therapeutic graded exposure for PTSD treatment) to highly fantastical (a meditative float through clouds, immersive procedural music for focus, larger-than-life purring cats, for example). While designing, I am also shaping the latest features as well as writing Lua scripts to prototype features that don't exist in Studio yet (but will!)
I am responsible for the sound design and music of IGTs diverse library of web and mobile games. I take every title I manage - often several at once - through the entire design process, from prototype to quality assurance, composing layered, dynamic music in a wide variety of styles and genres, from high fantasy orchestral to electronic and rock, and create compelling and enriching sound effects that enhance the active and exciting nature of these games.