# Kristin Miltner > Sound Designer, Technical Sound Designer @ Meta | Immersive Sound Design, Programming Location: San Francisco Bay Area, United States Profile: https://flows.cv/kristinmiltner A creative, attentive ear, and diverse experience in immersive sound design, music composition, and audio implementation for many platforms and venues, including iOS, multichannel and spatial audio, web games and experiences, and console games. Always seeking an imaginative and active environment with other artists who create fun, intuitive and inventive experiences. Credits include: Streets of Kamurocho (Yakuza/Streets of Rage II mashup, PC), Magic Fuel Games' Fort Stars, MyDream Inc's Siege Hammer VR, Tiny Marble's Burds (iOS), TCPI's Pokemon TCG Online, WoTC/Hasbro's Kaijudo TCG Online, WoTC/Hasbro's Magic The Gathering Online, Electrified Games' Cafe 51, Super Saga Studio's Heroes and Havoc, Crowdstar's Happy Aquarium, Happy Pets, Zoo Paradise, Mattel's "Xtractaurs", SimAnimals (Wii), Leapfrog Leapster: Sponge Bob Square Pants Saves the Day, Leapster Arcade Games Word Chasers, Letterpillar, Number Raiders. Specialties: Music composition, sound design, logo creation, UI/UX sound design, cut scene scoring, custom instrument creation for social, iOS/Android and console games. Imaginative backgrounds for small-footprint projects. Dynamic interactive music systems. Max/MSP/Jitter. HTML5 Web Audio API, scripting in the PlayCanvas (javascript) game engine, CriWare audio middleware and js library. ## Work Experience ### Sound Designer, Technical Sound Designer @Meta @ TEKsystems Jan 2024 – Present | San Francisco Bay Area ### Sound Designer, Composer @ Independent Contractor Jan 2005 – Present Clients include Tiny Marble, Magic Fuel Games, MyDream Inc, Crowdstar, Wizards of the Coast, Mighty Play, Mattel, Leapfrog. ### Senior Sound Designer @ Everi Holdings Inc. Jan 2023 – Jan 2024 ### Senior Sound Designer/Creative Product Lead @ Spatial Jan 2021 – Jan 2022 | Emeryville, California, United States I use Spatial's new authoring tools to create immersive audio experiences in environments with many speakers. These designs range from hyper-realistic (such as therapeutic graded exposure for PTSD treatment) to highly fantastical (a meditative float through clouds, immersive procedural music for focus, larger-than-life purring cats, for example). While designing, I am also shaping the latest features as well as writing Lua scripts to prototype features that don't exist in Studio yet (but will!) ### Senior Sound Designer and Composer @ IGT Jan 2014 – Jan 2021 | San Francisco Bay Area I am responsible for the sound design and music of IGTs diverse library of web and mobile games. I take every title I manage - often several at once - through the entire design process, from prototype to quality assurance, composing layered, dynamic music in a wide variety of styles and genres, from high fantasy orchestral to electronic and rock, and create compelling and enriching sound effects that enhance the active and exciting nature of these games. ### Senior Sound Designer and Composer @ Electrified Games Jan 2010 – Jan 2013 | San Rafael, CA I composed music and designed sound for the Pokemon TCGO, the Kaijudo TCG Online, Cafe 51, Little Fighters, Heroes and Havoc, and many others. ### Lead Audio Designer and Composer @ Crowdstar Jan 2009 – Jan 2010 Sound Design and Music for Crowdstar's Social games on Facebook: Happy Aquarium, Happy Pets, Happy Island, Zoo Paradise ### Audio Artist II - The Sims @ Electronic Arts (EA) Jan 2008 – Jan 2008 | Redwood City, CA SimAnimals Wii: Responsible for the creation and editing of sound effects for over 200 animals, each with their own set of unique expressions and vocalizations. Synced each animal's set of sound effects to animations created by the art team in Maya. Worked closely with engineers to implement the sounds. Responsible for all audio content for Sims Carnival, a game-sharing network where users create their own games with the Sims Carnival toolset. Many games featuring the Sims Carnival Game Creator were built by the talented team of designers and engineers ("Carnival Monkey") to provide examples of games for the Sims Carnival site. ### Sound Designer @ Somatone Interactive Inc. Jan 2007 – Jan 2008 | Emeryville, CA Create dynamic sound effects for casual and console games such as American Idol Karaoke Revolution (Konami), Cate West The Vanishing Files (Gamenauts), and Dream Chronicles (Playfirst). ### Technical Director @ San Francisco Electronic Music Festival Jan 2006 – Jan 2008 Technical director from 2006 - 2009. Responsibilities included loading in, setting up and tuning a multi-channel Meyer system for live performances and diffusion of artists' work, as well as directing daily sound checks and engineering the nightly performances. Aided in curation, administration and grant-writing from 2004 - 2011. ### Audio Lead @ Leapfrog Enterprises Jan 2001 – Jan 2007 Audio Lead Work with producers to collaboratively create excellent games. Create sound effects and musical pieces, work with voice talent to record song lyrics and dialog. Manage all audio aspects of projects. Edit and process audio files. Manage other composers, editors, sound designers, and external contractors. ### Sound Designer, Video Designer, Composer @ The Cutting Ball Theater Jan 2005 – Jan 2006 Compose music, create sound effects, program cues for theatre companies including SF Playhouse, Crowded Fire, and Cutting Ball Theater. Award-winning sound design and music composition for We Are Not These Hands, by Sheila Callighan (Prague Quadrennial 2007) ### QA tester @ Orban Jan 2000 – Jan 2001 | San Leandro, CA QA tester for a variety of commercial radio hardware. ## Education ### MFA in Electronic Music and Recording Media Mills College Jan 1998 – Jan 2001 ### BFA in Photography and New Media Kansas City Art Institute Jan 1994 – Jan 1999 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/kristinmiltner - Website: http://www.kristinmiltner.com --- Source: https://flows.cv/kristinmiltner JSON Resume: https://flows.cv/kristinmiltner/resume.json Last updated: 2026-04-07