# Laura Mun > Software Engineer Location: New York City Metropolitan Area, United States Profile: https://flows.cv/lauramun New York based creative technologist. Looking for projects and opportunities that aim to make a social and/or environmental impact. Please send a message if we have not met each other. ## Work Experience ### Software Engineer @ 360 View Jan 2024 – Present | Franklin, Tennessee, United States ### Software Engineer II @ Cross River Jan 2023 – Jan 2024 | Fort Lee, New Jersey, United States - Improved code stability by refactoring database seeding process to eliminate tech debt and accommodate changes requested by product - Led and initiated platform analytics by implementing Mixpanel which gave developers and product alike insight to how the platform was utilized - Deployed frontend and backend applications from dev to production environments on AWS - Designed and implemented a custom feature flag system that allows modules to be toggled on or off per environment to allow seamless testing without interruption to production ### Software Engineer @ PeerIQ by Cross River Jan 2021 – Jan 2022 | Fort Lee, New Jersey, United States - Led the design and creation of the new delinquency reporting which enables clients to review recent performance trends quickly in one place - Implemented a custom login-authorization system - Built and launched the new PeerIQ website from scratch to replace the legacy platform ### Full Stack Engineer @ PeerIQ by Cross River Jan 2020 – Jan 2021 | Greater New York City Area - Improved software performance and quality standards by regularly maintaining and updating existing codebases - Developed unit tests that ensured stable releases and improved product stability - Prototyped a new product for the FDIC project which led the team to phase three of competition under a tight deadline - Built, designed, and maintained the new stress testing module, a cashflow projection application ### Technical Operations Manager @ Decoded Jan 2019 – Jan 2019 | New York, New York - Recommended and implemented solutions based on assessing the needs of the business and resources available - Optimized operations by developing and implementing tools that transfers relevant data across different parts of the business - Automated repetitive tasks which enabled teams to complete their daily tasks more efficiently - Collaborated with team managers to identify and assess what information is needed to close communication gaps between teams - Responsible for researching, pitching, and implementing an LMS for a new program which lead to a successful pilot - Responsible for developing, maintaining, and collecting data sources used to make day-to-day decisions across the entire business - Managed a global fleet of facilitators that were resourced for sessions held across six continents Technical Skills: JavaScript, Google Apps Script, Python, SQL ### Full-stack Developer @ Decoded Jan 2018 – Jan 2019 | New York, New York ### Creative Lab Tech @ IDEA New Rochelle Jan 2018 – Jan 2019 | Greater New York City Area - Supervised technology lab activity and maintained AR, VR, and motion capture equipment. - Provided artists AR, VR, physical computing, and programming consultation to actualize their concepts. - Created, conducted, and analyzed multiple survey data for the Bloomberg Mayors Challenge competition. - Organized and managed AR and VR equipment for IDEA GO, a mobile VR installation in a truck, and the Bloomberg Mayors Challenge Sprints. ### Creative Technologist @ Superbright Jan 2017 – Jan 2017 | Greater New York City Area Celestial Bodies (Museum of Sex) - Built circuit to control motors that act as elevators within the VR experience using an Arduino UNO. - Redesigned app UI for customer use and implemented app states to help facilitate game flow. The app (written in NodeJS) controls various aspects of the VR experience, including when to start scenes, obtaining player height input to be used in Unity before each experience, and checking connection between the game server, player computers (four total), and Motive server. - Assisted in building the circuit used to control fans in the VR experience. Adafruit Feather HUZZAH was used to create this circuit. - Documented game server code and entire experience flow, along with troubleshooting the app, OptiTrack cameras, and Motive software. VR World NYC - Created unit tests for the software that was developed to manage each bay's game, timer, and queue. - Consulted staff on operating VR equipment, software, customizing computers and tablets to run in tandem with the VR games and queuing software. - Trained staff to manage all 20+ bays with 60+ equipment. Sensor Box (New Lab) A project designed to collect data around garbage cans in order to understand how trash is built up. Data collected from these boxes will be analyzed to reduce garbage in the Downtown Brooklyn area. - Researched, tested, and documented various microcontrollers and sensors to collect data around garbage can sites. ### Project Manager @ MESHD Jan 2017 – Jan 2017 | Greater New York City Area Co-project manager, front-end developer, and back-end developer. - Supervised the software development and team. - Communicated between the business and development teams to ensure project goals were met and expectations were conveyed. - Developed business strategy to obtain funding and recognition. - Built software from a boilerplate (Hackathon Starter) using Node.js. Main responsibilities were front-end development while also providing assistance for the back-end team. ### Developer @ háček Jan 2016 – Jan 2016 VR, web development. - Wrote Python scripts to parse ticket sale logs that was used as data points to generate the 3D models within Unity. - Coordinated the team to decide on what data to extract from the logs and how they will be used to render the models. ### Mentor @ KidOYO Jan 2014 – Jan 2016 | Greater New York City Area - Lead sessions to teach children how to read, write, and understand web coding languages. - Students were able to create a maker portfolio to display all their projects and release it live on the web. - Wrote courses designed to help mentors teach children HTML and CSS basics. ### Developer @ Art-A-Hack Jan 2016 – Jan 2016 | Greater New York City Area A two-player game installation that explores the limits of communication. - Programmed game using Pure Data that was designed to distort speech in real time at random intervals. ### Intern @ University Track Preparation Jan 2013 – Jan 2015 | Greater New York City Area - Aided admissions manager with processing international students’ applications for multiple U.S. high schools. - Developed formulas in Excel that automate calculations and fields using Mail Merge to produce student invoices. - Analyzed and organized biweekly reports on application data for managers to evaluate admission standings of past and present utilizing Google Sheets. - Managed database of students, host families, and agents across all schools on BlackBaud. ### Substitute Teacher @ Saint Anthony's High School Jan 2013 – Jan 2014 | Greater New York City Area Taught as a mathematics and English as a second language teacher. - Proctored student activities of all grades in the mathematics department and English as a second language classes. - Conducted and created lesson plans on various topics and grade levels during extended absences. - Carefully listened to students and adjusted lesson plans based on feedback and class ability. ### NA System Support & Best Practices Analyst @ Unilever Jan 2012 – Jan 2012 | Trumbull, CT - Created a database for the NA System Support & Best Practices team to manage hundreds of time-consuming requests received from various departments within the company. - Implemented user-friendly features with forms to make the database hassle-free for users unfamiliar with Microsoft Access. - Designed a new template in Photoshop to visually display progress of requests of a company-wide project. - Trained next intern on how to edit and manage database for future use and wrote training details in a manual. ### Standard Work Writer @ Pratt & Whitney Jan 2011 – Jan 2011 | Hartford, Connecticut Area - Created and formatted work instructions into the new work instructions template for various groups in Military Spares. - Participated in meetings to create business rules/standard work for provisioning analysts to use. - Organized and categorized electronic files to create “user friendly” accessibility. ## Education ### Bachelor's Degree in Logistics, Materials, and Supply Chain Management & Accounting (double major) Syracuse University - Martin J. Whitman School of Management Jan 2009 – Jan 2013 ### Computer Science Stony Brook University Jan 2014 – Jan 2017 ## Contact & Social - LinkedIn: https://linkedin.com/in/lauramun - GitHub: https://github.com/lsmun --- Source: https://flows.cv/lauramun JSON Resume: https://flows.cv/lauramun/resume.json Last updated: 2026-03-23