• Client programmer for the mobile game Star Wars: Commander. Helped create the FUE and worked on tools.
• Architected JSON driven UI system to work with EZGUI middleware in Unity for a web social game.
Helped create and maintain many front end systems in C# Unity, including quest and event systems.
• Worked on Words of Wonder Flash web social game. Refactored existing systems to support additional gameplay features and pushed new live content on a regular schedule.