# Luca Gazzola > SWE @ Google Location: San Francisco Bay Area, United States Profile: https://flows.cv/lucagazzola Experienced in React, Node.js, Javascript, and CSS, I work as a full-stack engineer passionate about delivering delightful and immersive digital experiences to users. I'm adapted to working in a fast-paced Agile/Scrum environment while still collaborating with producers, designers, other engineers, data scientists, and clients to produce quality work. I enjoy creating products that can leave a lasting impact on users or clients. Focusing on minutia of the development process, optimizing and adapting wherever possible, while working with clients to maintain the overall vision of the product is an ideal that I strive for. I also have experience in C#/.NET, C/C++, Cuda C, OpenCL, and Python; as well as some React frameworks like Material UI and React Three Fiber. ## Work Experience ### Software Engineer @ Google Jan 2022 – Present | Mountain View, California, United States Working on Search Ads to bring relevant products to users in new and innovative ways. → Manage global ad compliance for product ads, preventing fines in excess of $x billion. → Handle feature design, development, testing, and maintenance in one of the largest and ever-changing codebases in the world. → Analyze and interpret user behaviors based on key metrics, and optimizing for improved user experiences, revenue, and merchant satisfaction. → Work with UI/UX teams, researchers, data scientists, and other Ads engineering teams to deliver better personalized ads for users as they search. ### Associate Full-Stack Engineer @ Codazen Jan 2020 – Jan 2022 | Irvine, California, United States Member of Codazen's Digital division, a client-facing group that delivers impactful digital experiences and products. → Create and maintain sites for clients within their own tech stack. → Work within a fast-paced Agile/Scrum environment in collaboration with Designers, Client Engineers, and Product Managers/Owners, and Key Stakeholders. → Responsible for code creation, delivery, QA/UAT, and launch (DevOps). → Work closely with clients to address feedback while maintaining the vision of the product. → Conduct interviews for potential candidates looking for their new start at Codazen. ### Software Engineer Intern @ Codazen Jan 2020 – Jan 2020 | Irvine, California, United States Assisting our API development team by providing an in-house application as our persona product. Utilized the Unity engine to create a 3D based real-time application that grabs geographical and tailored data from the API. → Appointed as the technical lead, working with the managers, product owner, and design leads to deliver a workable prototype. → Oversaw development with a small team of other engineers, maintained goals and sprint commitments. ### Lead Developer @ Bearlee Games Jan 2017 – Jan 2020 | Irvine, California, United States A small indie group that enjoyed creating small games as a learning experience and hobby. → Created video games using Unity Engine/Unreal Engine by working with a small indie development team. → Supervised other developers’ work and maintaining version control by setting weekly meetings and goals. → Collaborated with design and product leads to create an enjoyable gaming experience. ### Researcher @ Tohoku University Jan 2018 – Jan 2019 | Sendai, Miyagi, Japan FPGAとGPUの研究をParallel Processesでしました。 ## Education ### Computer Science in Computer and Information Sciences, General UC Irvine Jan 2016 – Jan 2021 ### Computer Programming in Specific Applications Tohoku University Jan 2018 – Jan 2019 ## Contact & Social - LinkedIn: https://linkedin.com/in/luca-shun-gazzola --- Source: https://flows.cv/lucagazzola JSON Resume: https://flows.cv/lucagazzola/resume.json Last updated: 2026-03-22