# Luke Aiello > Principal UI Artist | Lead UI/UX & Product Designer | Formerly PlayStation & Activision Blizzard Location: San Francisco, California, United States Profile: https://flows.cv/lukeaiello AAA gaming craft meets product design rigor. I've defined UI visual identity for new IPs at Blizzard and built global design systems at PlayStation - always at the intersection of high-fidelity aesthetics and scalable logic. Seeking: Principal UI Art · Senior/Lead Product Design Open to: game studios, platforms, ambitious projects Let's talk → lukeaiello.com ## Work Experience ### Principal UI Artist @ Wildlight Entertainment Jan 2024 – Jan 2026 Creative Direction: Spearheaded the UI visual identity for a new IP, translating brand pillars into a cohesive, player-centric interface that defined the product's aesthetic DNA. Design Systems: Built and maintained scalable UI design systems, delivering a seamless user experience through consistent visual language, clear information hierarchy, and intuitive navigation. Workflow Optimization: Authored scalable asset pipelines and collaborative workflows that supported long-term live-service development and streamlined the hand-off between UI and Technical Art. Design & Motion: Figma, Photoshop, Illustrator, After Effects Productivity & Docs: Jira, Miro, Confluence Technical & Version Control: Perforce (P4V), Unreal Engine 5 (Direction & Review) ### Senior UI Designer @ Activision Blizzard Jan 2022 – Jan 2024 Creative Vision & Stakeholder Management: Spearheaded the visual exploration and pitching of diverse UI art directions to studio leadership; finalized a signature visual language that seamlessly integrated with the IP’s broader art pillars and brand identity. Design System Governance: Architected and governed a robust Figma component library and design system, establishing the "source of truth" for all UX/UI designers to ensure pixel-perfect consistency. High-Fidelity Prototyping & Motion: Validated complex interaction flows through interactive Figma prototypes and motion studies, enabling early stakeholder alignment and de-risking implementation. Leadership & Strategic Mentorship: Mentored and provided design direction to a growing UI team, fostering a culture of critique and craft. ### Senior Product Designer @ PlayStation Jan 2019 – Jan 2022 | San Francisco Bay Area Information Architecture & Discovery: Led information architecture and navigation design for key discovery surfaces (Gamelists and Feature Discovery), simplifying complex content ecosystems into intuitive, high-utility user flows that improved content findability. Global Visual Strategy: Defined the signature visual style for console-level product illustrations; authored comprehensive style guidelines and provided creative direction to global design teams to ensure a unified brand presence across all regions. Systemic Design Excellence: Engineered high-complexity UI components for universal design systems, prioritizing scalability and accessibility to support a consistent user experience across multiple platforms and hardware generations. Collaboration and Alignment: Partnered with cross-functional stakeholders to align interaction design with platform constraints, ensuring high-quality implementation across multiple hardware touchpoints. ### Senior UX Designer @ Jam City Jan 2017 – Jan 2019 | San Francisco, California End-to-End Product Design: Served as the Lead UX/UI Designer for a mobile narrative platform, architecting the entire player journey from initial concept to launch; defined the ecosystem through comprehensive UX flows, wireframes, and a signature high-fidelity visual language. Legacy Product Evolution: Directed the UX/UI modernization and feature expansion of a major legacy title, identifying friction points in the existing interface and implementing high-impact enhancements to improve long-term player retention. Cross-Platform System Design: Engineered a suite of universal gameplay account tools, ensuring a seamless, high-utility user experience across mobile and web platforms to support unified player identity and data persistence. ### UX/UI Designer @ Telltale Games Jan 2015 – Jan 2017 | San Francisco Bay Area Multi-Platform Interface Design: Designed and deployed high-utility interfaces for award-winning narrative titles across mobile, PC, and console, ensuring seamless navigation and visual parity across diverse hardware and input methods. Scalable Architecture: Architected a modular front-end menu framework designed for cross-title scalability; this flexible system streamlined production for current releases while providing a future-proof foundation for upcoming studio projects. UX Flow Optimization: Established and refined global UX flows to reduce player friction, focusing on intuitive narrative branching and cinematic immersion through clean, non-intrusive UI design. ### UX/UI Designer @ The College Board Jan 2014 – Jan 2015 | Greater New York City Area • Designed and delivered interaction flows, wireframes and UI for Daily Practice mobile application. • Worked with product teams to implement modular and responsive web templates. • Created UI style guidelines and led internal design team documentation. ## Education ### Bachelor’s Degree in Graphic Design Fashion Institute of Technology ## Contact & Social - LinkedIn: https://linkedin.com/in/luke-aiello - Portfolio: https://www.lukeaiello.com --- Source: https://flows.cv/lukeaiello JSON Resume: https://flows.cv/lukeaiello/resume.json Last updated: 2026-04-13