# Lynn D. > Software Engineer Location: San Jose, California, United States Profile: https://flows.cv/lynnd Software engineer passionate about building innovative human experiences and exploring the intersectionality between technology and art. I specialize in machine learning, computer vision, and computer graphics. Currently, I am an engineer developing 8th Wall's AR based 3D game engine, and previously, I have worked at UCSD's HXI lab creating human interactive experiences for healthcare systems. I have also made a couple games for game jams and tinkered with robots, apps, and other random systems. ## Work Experience ### Software Engineer @ Niantic Spatial, Inc. Jan 2025 – Present | Palo Alto, CA Continuation of role in Niantic Inc. / 8th Wall from Niantic Spatial's spinout. Conducted experiments and architected the implementation of a rendering system to reduce draw calls for geometric shapes in ThreeJS • Designed and built the backend pipeline of the audio system for game engine natively supported across multiple platforms Deployed AWS lambda connector logic to track and analyze user interactions and growth from websites to Pendo and Hubspot • Built several React Frontend UI components based on Figma mockup designs providing a fluid, dynamic front-end web page encouraging users to flow a streamlined onboarding process Empowered the team by conducting interviews, reviewing code, and mentoring interns to ship production-ready code • Mapped out internship projects to ship media recorder features and build additional tracking features to 8th Wall's existing AR engine ### Software Engineer (L4) @ Niantic, Inc. Jan 2025 – Jan 2025 | Palo Alto, CA Architected the end-to-end implementation of configurable image targets in the game engine with a scene simulator system to test the targets on demand • Wrote scripts to load AR feature components from 8th Wall's AR engine into web applications on demand Carried out the spinout process for Niantic Inc. to Niantic Spatial Inc. migrating database to make API calls. ### Software Engineer (L3) @ Niantic, Inc. Jan 2023 – Jan 2025 | Palo Alto, CA Integrated face and world tracking and VPS AR tools with a 3D rendered interactable simulator for 8th Wall's WebAR multiplatform game engine used by developers worldwide • Configured end-to-end implementation of computer vision ML models into a custom built XR engine • Structured multithreading window lifecycle logic to natively run web applications on mobile devices and VR headsets ### HXI Lab XR Developer @ UC San Diego Computer Science and Engineering Department (CSE) Jan 2022 – Jan 2023 | San Diego, CA Developed code to project a 3D point cloud into the HoloLens AR space • Stitched together 3 Kinect camera feeds from filtering RGB-D data and calibrating intrinsics with ChArUco boards • Collaborated with medical professionals to iterate on designs for interactable frontend UI to AR medical devices to suit the needs of medical clients ### Computer Vision Intern @ Niantic, Inc. Jan 2022 – Jan 2022 | Palo Alto, CA Integrated a deep learning model to identify semantic segmentation in real-time from the camera feed of a mobile device • Tested several different ML semantics models in researching ways to optimize the model inference for 8th Wall's WebAR platform • Streamlined a pipeline process from GPU to CPU to run the semantic segmentation model for real-time results ### Software Engineer Intern @ 8th Wall Jan 2021 – Jan 2021 | Palo Alto, CA Wrote training and tflite conversion scripts in tensorflow for ML depth estimation models • Streamlined the training process for the models from data collection to evaluation • Integrated 3D visualizations of depth data from the models for evaluation ### Computer Vision Researcher @ Berg Lab @ UC San Diego Computer Science and Engineering Department (CSE) Jan 2020 – Jan 2021 | La Jolla, California, United States Worked under Professor Taylor Berg-Kirkpatrick to enhance the Optical Character Recognition (OCR) model Ocular • Trained and evaluated ML line extraction models for historical printed documents • Built scripts to augment data and create a pipeline to train a CNN that scored the quality of baselines • Developed an algorithm that takes the score to improve the baselines ### Instructor @ Tesseract Initiative Jan 2018 – Jan 2020 Taught high school student basic filmmaking techniques and the skills to use tools such as DaVinci Resolve and Godot • Introduced students to different facets of computer science with computer vision and game development ### Programming Captain @ Space Cookies Robotics Jan 2017 – Jan 2018 Led an all-girls robotics team of 76 members to develop a game strategy to build and program a robot within a 6 week time frame, leading the team to advance to semi-finals for regionals • Restructured the autonomous framework to a command based system for easier sequences • Developed various game strategies for automated sequences with PID control loops and motion profile planning ### Drivetrain & Framework Director @ Space Cookies Robotics Jan 2016 – Jan 2017 Wrote consistent drive commands for the robot to move forward/backwards and pivot using PID control loops • Developed drive code for the robot with flexibility for the driver's need • Conducted code reviews to ensure knowledge transfer and code cleanliness ### Embedded Software Intern @ NVIDIA Jan 2017 – Jan 2017 | Santa Clara, California Utilized various sensors (LIDAR, Camera, IMU) to train a RC Car to drive around the floor of a building in case of an emergency and detect humans • Learned how to utilize Keras on top of Tensorflow to structure a neural network to steer autonomously • Developed a UI to access information about people spotted in the building during the emergency • Shared progress on social media to appeal to an audience on platforms like Twitter ## Education ### Bachelor of Science - BS in Computer Science UC San Diego ### Computer Science De Anza College ### Evergreen Valley High School ## Contact & Social - LinkedIn: https://linkedin.com/in/lmidang - GitHub: https://github.com/lmidang/ --- Source: https://flows.cv/lynnd JSON Resume: https://flows.cv/lynnd/resume.json Last updated: 2026-04-10