# Marco Dominguez > Software Engineer at Visual Concepts Location: San Jose, California, United States Profile: https://flows.cv/marcodominguez Mobile Games Engineer in the Bay Area looking for exciting opportunities available in mobile development. Titles Worked On: Storyscape (iOS/Android) Marvel Strike Force (iOS/Android) Design Home (iOS/Android) Covet Fashion (iOS/Android) Game of War (iOS/Android) Specialties: Unity, C/C++, iOS, Objective C, C# ## Work Experience ### Software Engineer @ Visual Concepts Jan 2021 – Present | Orange County, California, United States Build & Release Engineer working on an in-development game! ### Software Engineer, Backend @ Laguna Games Jan 2020 – Jan 2021 | San Francisco Bay Area Working as backend engineer on in development RTS mobile game. Backend using Merigo Framework All code written in Elixer ### Software Engineer @ Fogbank Entertainment Jan 2019 – Jan 2020 | San Francisco Bay Area Part of the Engineering team building out flagship title Storyscape * Maintained and developed internal QA Tools developed in Python * Supported build pipeline * Started initial work building out internal admin panel ### Software Engineer, Tools @ FoxNext Jan 2018 – Jan 2019 | Greater Los Angeles Area Developer on Marvel's Strike Force building out various features and tools to support Customer Care, Game Design and Live Ops teams. Responsibilities Include: - Building features and validation tools for internal admin panel. Front end working with JS, HTML, CSS with Bootstrap Framework while working on a MongoDB and NodeJS on the backend - Build out designer requested tools/features in C# using Unity's UI framework - Maintain and update our Jenkins CI/CD Pipeline automating build processes and deployments. Jenkins jobs supported writing scripts in Bash and Python to process pre and build build processes. ### Software Engineer @ NEXON M Jan 2017 – Jan 2018 | Emeryville, California Developer on systems team charged with ensuring data integrity for B2B based data - Wrote code to import B2B data(Google, Apple, Adjust, Forex, Singular) using Python, s3, Docker, and Google Storage - Wrote Importers in Python to take that B2B data and place information into amazon redshift databases - Designed db schema to store/retrieve queries - Refactored codebase and supported moving all importers from EC2 instance to Airflow - Integrated Airflow to handle scheduling of all importers - Used Atlassian Suite to handle task management and code repository managing tasks in Jira and managing git repository in bitbucket ### Mobile Game Software Engineer @ Crowdstar Jan 2015 – Jan 2017 | Burlingame, California Client developer on title Design Home - Used Unity to implement gameplay features using C# - Look into ways to optimize game including investigating memory use in game - Wrote Tools to Support features requested by content team in C# Client developer on title Covet Fashion. - Wrote core game logic in C++ - Wrote class platform code supporting iOS, Android, and Amazon devices using Coco2D-X - Worked closely with backend team, UI team, and content to implement new features in game and make improvements. ### Programmer @ Independent Development Jan 2014 – Jan 2015 | San Jose, CA Part of a small team working on independent RPG Mythonia Epic. Responsible for Client side development using Unity 4.0(C#) Wrote Code Supporting Game Features, Core Logic, and Gameplay balance. ### Software Engineer @ Machine Zone Jan 2011 – Jan 2013 | Palo Alto, CA Part of team supporting launch of Game of War. Built scripts and tools in Python using buildbot framework to deploy server code, automate iOS builds, and run automated tests in game. Responsible for iOS Client side development on titles Original Gangstaz and Global War(All iOS native code in Objective-C) Backend support and development for titles Original Gangstaz and Global War(Development on an Apache, MySql, PHP Stack) ### Software Engineer @ Namco Networks America Inc. Jan 2007 – Jan 2011 | San Jose, CA Client developer working on J2ME platform writing game code in Java - Worked on mobile porting on J2ME platforms and developing new game features and content for titles. - Worked as part of the team for J2ME version of Pool Pro Online 3 doing the UI Programming and working with the backend team to implement some of the networking features in the game. ### Software Engineering Intern @ GenPlay Games Jan 2007 – Jan 2007 | San Jose, CA Programming mobile games in Java for J2ME platform ### Residential Advisor @ University of California, Santa Cruz Jan 2006 – Jan 2007 | Santa Cruz, CA Coordinating events and providing guidance for students living in the dormitories. ## Education ### BA in Computer Science University of California, Santa Cruz ## Contact & Social - LinkedIn: https://linkedin.com/in/marcoadoming --- Source: https://flows.cv/marcodominguez JSON Resume: https://flows.cv/marcodominguez/resume.json Last updated: 2026-04-11