# Marina Ten Have > AI/ML @ PlayStation | MIT CS Alum Location: United States, United States Profile: https://flows.cv/marinatenhave Recent MIT CS grad with experience in multi-agent robotics, computer vision, and full-stack development. Currently building AI into the PlayStation console. Feel free to message or email me at marinamiatenhave@gmail.com! (Instead of my contact info email) ## Work Experience ### Software Engineer – Machine Learning @ PlayStation Jan 2025 – Present | San Francisco, CA Intelligent Gaming (IG) Team ・Using AI/ML to elevate the PS gaming experience ### Software Engineer – Gameplay @ PlayStation Jan 2025 – Jan 2025 | San Francisco, CA Gaming Validation & Integration Platform (GVIP) Team ・Developed and enhanced in-house PlayStation games (e.g., Hardware Rivals Lite) to meet evolving SDK requirements for PC and PS5 ・ Led resolution of high-priority bugs impacting first-party studios; optimized the game environment onboarding pipeline, accelerating setup by 3–5× ・Explored AI tools to accelerate Unreal Engine development; walked team members through computer vision fundamentals and applied use cases ### Undergraduate Researcher @ MIT Sensing, Perception, Autonomy, and Robot Kinetics (SPARK) Lab @ MIT AeroAstro Jan 2024 – Jan 2025 | Cambridge, MA ・Helping scale multi-agent, real-time semantic 3D Scene Graphs Hydra-Multi for SLAM robotics ・Setting up Cheetah Jackal rover for field experiments by calibrating sensors and time-synchronizing computers; developing a waypoint following software stack that inputs human language instruction and directs rover to waypoints on 3D Scene Graphs ### AI/ML Intern @ NASA Jet Propulsion Laboratory Jan 2024 – Jan 2024 | Pasadena, California, United States ・Led implementation of algorithms optimizing allocations of receivers to mission reservations on DSN antennas, thereby resolving "Insufficient Assets" errors; worked with DSN team to incorporate mission and antenna-specific constraints ・Developed both heuristic and reinforcement learning (Q-learning) algorithms; led integration of heuristic ver. into FlightOps ### Undergraduate Researcher @ MIT Dynamics, Infrastructure Networks, & Mobility (DINaMo) Group @ MIT AeroAstro Jan 2024 – Jan 2024 | Cambridge, Massachusetts, United States ・Co-developed and co-authored an LLM-based long-horizon planner for multiagent robotics in partially observable environments ・Implemented simulations with CoT-based GPT-4 \& Visual Language Model planners; generalized from three to n agents ### Camarera @ Livin’ Japan Jan 2024 – Jan 2024 | Madrid, Community of Madrid, Spain ### Software Engineer Intern @ PlayStation Jan 2023 – Jan 2023 | Tokyo, Japan • In a 6-intern team, developed a PS5 social network with one tab displaying a feed and another activity and game progress to decrease loneliness for single-player gamers, increasing play time and revenue on the PS5 ・Unified & motivated my team as the Scrum Master during the last quarter of the internship • Used JavaScript, Node.js, & MongoDB, integrated over 12 API endpoints, addressed several company authorization walls, and deployed page on a public server by setting up continuous deployment pipelines with Jenkins, Ansible, and GitHub • Chosen as one of six out of over 500 applicants to work at Sony Headquarters in Japan ### Undergraduate Researcher @ The NASA MOXIE Ground-testing Team, MIT Human Systems Lab @ MIT AeroAstro Jan 2022 – Jan 2023 | Cambridge, Massachusetts, United States As a member of the software team for the NASA MOXIE emulator, enhanced its software by: (1) restructuring the data acquisition system via a Redis server (2) implementing an automatic, conventional-to-digital unit conversion in the MATLAB simulation of MOXIE ### Undergraduate Researcher @ The Kara Black Hole Group @ Massachusetts Institute of Technology Jan 2022 – Jan 2023 Co-published a paper; used PyXspec to analyze and visualize over 50 years of X-ray binary (XRB) black hole data, helping discover that power spectral hue and thus outer disk turbulence is a predictor for if and when an XRB state transition occurs ### Software Engineer Intern @ Nikkei Jan 2023 – Jan 2023 | Tokyo, Japan • Enhanced the automatic article-to-video conversion feature on the Nikkei Wave app (over 50,000 daily users) • Utilized Python web scraping packages, removed all in-article ads, and implemented a new backend system that converts non-Nikkei news articles into videos from over 50 different news outlets ### Software Engineer Intern @ Amadeus Code Jan 2022 – Jan 2022 | Tokyo, Japan Applied Xcode, Swift, & C# to develop a genre-selection landing page by modifying and connecting the frontend and backend of the iOS app Amadeus Topline, one of the first apps where users can build customized songs with AI ## Education ### Bachelor's degree in Computer Science (AI + Decision Making) Massachusetts Institute of Technology ### High School Diploma in General Studies The American School in Japan ## Contact & Social - LinkedIn: https://linkedin.com/in/marinatenhave --- Source: https://flows.cv/marinatenhave JSON Resume: https://flows.cv/marinatenhave/resume.json Last updated: 2026-04-11