# Mark Black > Full Stack Software Engineer, Gameplay Engineer Location: San Francisco Bay Area, United States Profile: https://flows.cv/markblack Hello! I'm Mark, from the Central Valley of California. Over the past few years, I've dedicated myself to coding through a combination of personal projects, self-directed learning, and college-level courses. This journey has allowed me to become proficient in languages such as C/C++, C#, Python, JavaScript, and more. I'm driven by a relentless passion for learning; every challenge is an opportunity to strengthen my foundation and delve deeper into the multifaceted world of programming. Always eager to take on new challenges, I welcome opportunities that push the boundaries of my knowledge. Let's connect! ## Work Experience ### Gameplay Engineer @ E-Line Media Jan 2025 – Present Designed and implemented new gameplay systems using both C++ and Blueprint to support emerging design requirements. Built modular tools and components enabling designers to prototype and integrate mechanics efficiently. Refactored and stabilized legacy C++ systems to ensure compatibility and seamless integration with new features. Collaborated cross‑discipline with designers, technical artists, and QA to validate functionality, gather feedback, and iterate on system behavior. ### Gameplay Engineer @ Endless Studios Jan 2025 – Jan 2025 | United States Developed and maintained gameplay systems supporting dynamic player interactions and object behavior. Built reusable components for in-game objects, enabling scalable mechanics across levels. Collaborated with design and art teams to implement polished, immersive environments. Profiled and optimized game logic, reducing runtime overhead and improving performance stability. ### Gameplay Engineer @ Mitten Game Studios Jan 2024 – Jan 2025 | United States Designed and implemented core gameplay systems supporting player progression, combat, and interaction loops. Developed scalable and optimized C# code within the Godot Engine, maintaining performance across platforms. Collaborated with a small team of designers and artists to align technical systems with gameplay and aesthetic goals. Contributed to a soon-to-be-published title launching on Steam, with a focus on polish, stability, and feature completeness. ### Computer Science Instructor @ INTERNAL DRIVE, INC. DBA ID TECH Jan 2024 – Jan 2024 | California, United States Taught Python programming, focusing on foundational concepts, data manipulation, and problem-solving techniques. Introduced students to Unreal Engine, guiding them through the basics of interactive simulations and software design. Designed and led hands-on projects to apply programming skills in real-world scenarios, enhancing student engagement and comprehension. Promoted a supportive and interactive learning atmosphere, adapting teaching methods to diverse learning styles. ### Gameplay Engineer @ Spark of Survival Jan 2023 – Jan 2023 Led a comprehensive rewrite of the game’s upgrade system, implementing new gameplay mechanics and enhancing the overall player experience in a Unity-based environment. Utilized C# to develop and optimize scalable code across multiple files, significantly improving the game's functionality and performance. Redesigned logic to eliminate bugs and ensure robust, maintainable code, thereby boosting game reliability and user satisfaction. Collaborated with cross-functional teams to ensure seamless integration of new features, maintaining consistent game design and quality standards. ### Software Engineer @ Coding Dojo Jan 2022 – Jan 2022 Executed full software development life cycle (SDLC) using different programming languages, such as MERN, MySQL, C#, and Python. Integrate software components into a fully functional software system while debugging and upgrading existing systems. ### Security Officer @ Universal Protection Svc Jan 2019 – Jan 2020 | Livermore, California, United States Maintained safety and security of high end luxury storefronts Acted as a crime deterrent while maintaining a positive and professional demeanor. Provided exceptional customer service while maintaining a safe and secure work environment. Notified supervisors and on-site staff of any irregularities, suspicious activities, security breaches, and safety hazards. Conducted standardized reports that are prompt, professional, and accurate relative to the incident. Removed wrongdoers or trespassers from the area. Embodied and promoted company values while operating as an obvious deterrent on site. Performed various job-related duties as assigned. Submitted reports of daily surveillance activity and important occurrences. ## Contact & Social - LinkedIn: https://linkedin.com/in/markmblack - GitHub: https://github.com/Umbra122 --- Source: https://flows.cv/markblack JSON Resume: https://flows.cv/markblack/resume.json Last updated: 2026-04-10