# Mark Forrer > UI Art Lead at Starform Location: Seattle, Washington, United States Profile: https://flows.cv/markforrer User Interface Designer, Web Design, Motion Graphics, VFX, 2d, 3d, Iconography, Logo Design, Branding, Illustration and Concepting. I am a multi-disciplined artist who has been working in the game industry for 24 years. I love to design and create interactive visuals for games. Software: Adobe Photoshop, Illustrator, Animate, After Effects, Xd, Font Creator, Maya, 3ds Max, Marmoset, Substance Designer/Painter, UE5, Unity, JIRA, Confluence ## Work Experience ### UI Design Lead, Game-Experience at Shrapnel @ Shrapnel Jan 2024 – Jan 2024 | Seattle ### Principal User Interface Designer @ Hidden Path Entertainment Jan 2007 – Jan 2024 | Greater Seattle Area User Interface design and development, Motion Graphic, 2d Animation, Logo Design, Iconography, Marketing, Graphic Design, VFX, Concept Illustration, 3D. ### User Interface Artist @ Wargaming Seattle Jan 2014 – Jan 2015 HUD and Front End prototyping ### UI/Web/Marketing Artist @ Gas Powered Games Jan 2004 – Jan 2007 Worked on Dungeon Siege 2 and Mech Commander as a User Interface Designer. ### User Interface Designer @ Microsoft Game Studios Jan 2000 – Jan 2004 UI/UX, Concept, Marketing, Art Lead. Projects worked on include Crimson Skies and Tao Feng. ### T-Shirt Designer @ Morning Sun Jan 1989 – Jan 2000 | Seattle, Washington, United States Complete process from thumbnail to comp to creating separations for print. ## Education ### Mesmer Animation Labs Jan 1999 – Jan 2000 ### Web Development School of Visual Concepts Jan 2000 – Jan 2000 ### Experimental College in Traditional 2d Animation University of Washington Jan 1999 – Jan 1999 ## Contact & Social - LinkedIn: https://linkedin.com/in/mark-forrer-6165612 - Portfolio: https://www.artstation.com/mforrer --- Source: https://flows.cv/markforrer JSON Resume: https://flows.cv/markforrer/resume.json Last updated: 2026-03-30