San Francisco, California, United States
Designing across the full autonomous transit platform — rider-facing UI/UX, multi-surface experience systems, real-time 3D and VR in Unreal Engine, custom tooling, and hardware-software integration
∙ Built and prototyped integrated rider experiences spanning visual, spatial, acoustic, and thermal modalities, coordinating systems across Arduino, Linux, and iOS
∙ Developed LLM-based interaction pipelines and real-time WebSocket architectures for context-aware in-cabin experiences
∙ Built design infrastructure including Figma plugins and token systems to close the gap between design intent and technical implementation
∙ Researching rider comfort across climate and thermal perception, acoustic environment design, and AI-driven audio interaction — feeding directly into design iteration