# Mark S. Inman > Systems Designer | Production Designer Location: San Francisco, California, United States Profile: https://flows.cv/marksinman As a production designer, I consider my number-one job to be pixel perfection across all works – from vector iconography, to Figma design library components, to precision photo retouching. I enjoy working as part of a team, acquiring new skills, and adopting new ideas. There’s nothing that leaves me as satisfied as being ahead of schedule, other than perhaps being *very much* ahead of schedule. ## Work Experience ### Production Designer – Messenger Design System (Contract via TEKsystems) @ Meta Jan 2024 – Present | San Francisco, California, United States Production Designer on the Messenger Design System at Meta. • Build and maintain design components in MDS Figma libraries. • Audit and update MDS Figma libraries to maintain design consistency across all constituent elements. • Execute color and typography audits to ensure elements of MDS libraries adhere to existing color token system. Create new color tokens as required. • Implement iconography and component publishing requests from product teams, publishing finished MDS assets to teams via Figma and Asset Manager systems. • Participate in accessibility fix-it waves by giving MDS design guidance to accessibility compliance tasks to meet European Accessibility Act 2025 deadline. ### Product Graphics Designer, Marcom (Contract via Magnit) @ Apple Jan 2024 – Jan 2024 | Cupertino, California, United States Product Graphics Team, Marcom Division. • Designed new/updated existing regulatory and compliance high-precision markings to a high-precision of accuracy and design consistency across the Apple consumer electronics ecosystem. • Supported engineering teams to implement these markings for product launches, sustain efforts, pilots and programs. • Produced ultra-high-resolution markings mechanicals for print and lasering vendors. • Checked vendor's output to confirm precision art fit compliance. ### Systems Designer – Google Design Platform Team (Contract via PRO Unlimited/Magnit) @ Google Jan 2023 – Jan 2024 | San Francisco, California, United States Supported Google Design Platform’s Material Design team by producing components and building assets in Figma on their first- and third-party Google Design Kits. Created educational materials and design system documentation to support designers and engineers. Updated and maintained both visual platform libraries, troubleshot component bugs/issues. ### Mobile Production Designer – Production Foundation Team (Contract via TEKsystems) @ Facebook Jan 2019 – Jan 2023 | San Francisco, California, United States Support Facebook’s Product Design team across various design initiatives. Evolve component library, templates, and design tools. Organize and maintain a large library of design files. ### Senior Mobile Production Designer - Platform Team (Contract via Aquent) @ Uber Jan 2018 – Jan 2019 | San Francisco, CA Develop final UI assets in Figma for Product Designers and Mobile Application Engineers use. Responsible for maintaining Figma library of over 1,500 icons, illustrations, and other assets. ### Creative Developer, Rich Media Developer - Sales Animation Team (Contract via Aquent) @ Google Jan 2017 – Jan 2018 | San Francisco, CA On Google's Sales Animation Team, I provided creative development service for top tier Google advertisers, from pitch stage to final deliverable. Day to day, I designed and developed custom Dynamic Remarketing HTML5 ad sets. Additionally, I formulated implementation reviews of clients’ Google Ads feeds, advised clients on data schema and ad set implementation best practices, and proactively ensured the successful and timely resolution of technical challenges. Key Skills and Responsibilities • Designed ad mockups and developed custom Dynamic Remarketing ad sets for top tier Google advertisers. • Developed key prototypes and optimized building techniques for eagerly-anticipated next-generation custom dynamic ad set product. • Consulted as a Google Ads Remarketing product expert with client-facing and Google-facing representatives to execute Google advertisers’ custom requests. • Explained advanced Google Ads Remarketing product technical concepts to a non-technical, client-facing audience. • Developed and distributed both documentation and training for creating advanced custom HTML5 ad sets and support solutions for both Google-facing and client-facing audiences. • Collected product data/feedback and contributed ideas in an organized and actionable format for the growth of Google’s display strategy. • Utilized Google Web Designer as our main development tool. ### Interactive Art Director, Production Artist @ Chegg Inc. Jan 2016 – Jan 2017 | San Francisco, CA Produce responsive emails, web banners, and various campaign assets across all channels (product, marketing, social media, email, co-branding). ### Web Production Designer @ Huge Jan 2015 – Jan 2015 | Oakland, CA Designed and produced UI assets for five responsive websites for a new public-facing product from major client. Produced type usage and a visual language style guide for the development team. ### Senior Graphic Designer, Production Manager @ Element Case Jan 2013 – Jan 2015 | San Carlos, CA Designed and produced packaging for luxury iPhone cases. Implemented new design language and redesigned 23-model packaging line for late 2014 iPhone 6 roll out. Retouched all case images for e-commerce and print use. Designed email, web banners, and webpage mock-ups. ### Senior Production Designer @ Kane and Finkel Jan 2013 – Jan 2013 | San Francisco, CA Produced UX/UI assets for iOS iPad application and websites for Bayer’s new radiopharmaceutical Xofigo. Produced over 278 application screens and three websites of visual assets ahead of schedule to support Bayer’s US and worldwide product unveiling. ### Senior Graphic Designer, Lead Production Artist @ University Games Jan 2011 – Jan 2012 | San Francisco, CA Managed design and production of an entire range of game packaging and product images. Led team designing, producing, and hand assembling 300+ packaging prototypes each year for Toy Industry Association’s Toy Fair. ### User Interface Designer @ APPA APPA, LLC Jan 2011 – Jan 2011 | San Francisco, CA Produced all UX/UI assets, illustrated GUI icons, and managed daily builds for iOS application that gamified uses of prosocial behavior. ### Senior Visual Designer, Lead Production Artist @ Dynacraft BSC Jan 2003 – Jan 2010 | American Canyon, CA Served as lead production artist for all bicycle, tricycle, and scooter packaging. Retouched 475+ product images for packaging each season. Developed logos and illustrations for adult and juvenile bicycles. Managed production of retailer-specific product packaging. KEY CLIENTS Mattel (Barbie, Hot Wheels), Cartoon Network (Ben10), Tony Hawk, Target, Toys“R”Us, Wal-Mart ### Lead Animator, Flash Developer @ privacyactivism.org Jan 2003 – Jan 2003 | San Francisco, CA Responsible for producing Digital Rights Management Flash interactivity. Illustrated and designed characters, defined interactivity, developed GUI, storyboarded, and animated. Managed illustrators and Flash/Java developer. ### Lead Animator, Flash Developer @ DigitalThink Jan 2000 – Jan 2003 | San Francisco, CA Developed Flash interactivities from prototype to final. Collaborated with directors and writers, led 12 animators, storyboarded, illustrated and animated characters/props/backgrounds, produced Flash ActionScript, developed GUI. ## Education ### Certificate Program in Maya Fast Track Gnomon Jan 2012 – Jan 2012 ### Certificate in 3D Modeling, Rigging, Animation, Texturing School Of Communication Arts Jan 1998 – Jan 1998 ### Bachelor of Arts in Communication: Film, TV Production, Writing For Electronic Media North Carolina State University Jan 1985 – Jan 1990 ### High School in AP Physics, Biology North Carolina School of Science and Mathematics Jan 1982 – Jan 1985 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/marksinman - Website: https://www.behance.net/marksinman --- Source: https://flows.cv/marksinman JSON Resume: https://flows.cv/marksinman/resume.json Last updated: 2026-04-07