# Matthew J. Roberts > Product at Meta Reality Labs Location: Menlo Park, California, United States Profile: https://flows.cv/matthewjroberts Product Management ## Work Experience ### Director, Product Management @ Meta Jan 2023 – Present | Burlingame, California, United States Current: Horizon OS, next gen devices Wearables Ecosystem (Ray-Ban Meta) AR Platform ### Director, Product Management @ Facebook Jan 2021 – Jan 2022 | Menlo Park, California, United States Spark AR Experiences, Facebook Reality Labs ### Product Management Lead @ Facebook Jan 2020 – Jan 2021 Spark Experiences. Led a product team working on new ways to use AR across mobile and wearable devices. AR Ads, AR on video calls, AR games, AR <> VR experiences ### Product Lead @ Facebook Jan 2019 – Jan 2020 | Menlo Park, California Spark AR. Spark is the augmented reality platform for Instagram and Facebook apps. Led overall product while we grew to over a billion consumers using Spark AR, and launched the Instagram AR photo filter platform for 3P creators. ### Product Management Lead @ Facebook Jan 2018 – Jan 2019 | London, Greater London, United Kingdom Camera Effects Platform Tooling (later: Spark AR). Spark AR Studio, Publishing, Graphics & Audio. ### VP @ Wooga Jan 2016 – Jan 2018 | Berlin, Germany Led internal, interdisciplinary mobile game studio of producers, designers, artists and engineers across multiple phases of development. We got Wooga on track for acquisition in 2018 by Playtika. ### Head of Studio @ Wooga Jan 2015 – Jan 2016 | Berlin, Germany ### Lead Program Manager @ Microsoft Jan 2010 – Jan 2015 | Redmond, Washington We helped build the games ecosystem and platform for app stores on Windows devices. Lead - Windows 8 games publishing Lead - Windows Phone games publishing ### Lead Producer @ ngmoco Jan 2008 – Jan 2010 | San Francisco, California Early employee of ngmoco, one of the first modern smartphone gaming startups. We helped invent free-to-play gaming on mobile. Produced: "Rolando"​ (2008) "Rolando 2"​ (2009) "Touch Pets Dogs"​ (2009) "We Rule"​ (2010) "We Farm"​ (2010) "We City"​ (2010) ngmoco was acquired by DeNA Co. in 2010. ### Game Designer @ Crystal Dynamics Jan 2005 – Jan 2008 Lead Technical Designer, "Tomb Raider: Underworld" (2008) User interface development, art / design tools development, game scripting - "Tomb Raider: Legend" (2006) and "Tomb Raider: Anniversary" (2007) ### Technology Specialist @ Citi Jan 2004 – Jan 2005 ## Education ### BAS in Computer Science (Digital Media concentration) University of Pennsylvania ## Contact & Social - LinkedIn: https://www.linkedin.com/in/matthewjroberts - Website: http://twitter.com/matthewjroberts --- Source: https://flows.cv/matthewjroberts JSON Resume: https://flows.cv/matthewjroberts/resume.json Last updated: 2026-04-07