# Matthew Regan > Product Designer Location: San Francisco, California, United States Profile: https://flows.cv/matthewregan πŸ“ Previously Designing @ Atlassian, Calendly, Glorify, & more. πŸš€ Principal / Founding Product Designer with experience in B2B SaaS & consumer apps. πŸ‘©β€πŸ’» 10+ years across start-ups, enterprise, and consulting, leading design teams and shipping products end-to-end. ✨ Launched solutions in B2B SaaS, EdTech, consumer social, gaming, and healthcare. 🎨 Full-stack product designer: discovery, prototyping, research, visual & UI design, delivery, and growth strategy. πŸ† Proven track record of driving adoption, increasing retention, and building cohesive product experiences users love. I’m a product designer and founder with over a decade of experience shaping consumer and enterprise products. I was a Principal Designer at Glorify, where I led the mobile product experience, and earlier spent several years at Atlassian, helping scale collaboration tools used by millions worldwide. I thrive in ambiguity, move fast from research to insight, and design experiences that are both powerful and approachable.​ Outside of my current client work, I love bringing my own app ideas to life and experimenting with game development. It's how I stay creative and keep learning. ## Work Experience ### Principal Product Designer (Freelance / Consulting) @ Various Startups Jan 2024 – Present Partnered with multiple early-stage startups as a principal product designer, shaping end-to-end product vision, UX strategy, and brand identity across consumer and B2B apps. Drove zero-to-one design for MVPs, helping founders validate concepts quickly through rapid prototyping, user testing, and iterative design sprints. Collaborated with product and engineering teams to translate business goals into intuitive experiences, balancing speed-to-signal experimentation with scalable design systems. Delivered measurable outcomes, including improved onboarding conversion, increased engagement, and successful fundraising support through compelling design storytelling. ### Principal Product Designer @ Glorify Jan 2023 – Jan 2024 Led the strategic vision and execution of Glorify’s core product initiatives, from concept ideation and prototyping through user testing and iteration. Managed and mentored a team of 2 product designers, guiding their work across multiple verticals of the app and ensuring consistency in design quality and product impact. Designed and launched Glorify Community, a new community feature that transformed the app from a solo experience into a shared spiritual practice. Partnered cross-functionally with product, engineering, and leadership to align business goals with user needs, delivering seamless and intuitive experiences that deepened engagement. ### Senior Product Designer @ Calendly Jan 2021 – Jan 2023 Led design for Dynamic Routing, a core enterprise feature that optimized user flows and decision-making interfaces across complex scheduling paths. Simplified navigation and reduced friction in the routing experience, improving speed, clarity, and conversion for enterprise customers. Collaborated closely with product managers, engineers, and stakeholders to translate intricate business logic into intuitive design solutions. Elevated design quality across the product area by introducing scalable patterns and flows that supported both SMB and enterprise use cases. ### Design Team Lead @ AltSource, Inc Jan 2019 – Jan 2021 Led a team of 4 product designers, providing mentorship, feedback, and strategic direction across a wide portfolio of client projects. Owned the design intake and scoping process for new business, translating client needs into clear design strategies, proposals, and deliverables. Oversaw the creation of user journeys, wireframes, prototypes, and polished UI designs, ensuring high-quality execution across industries and audiences. Partnered with cross-functional leads to align design with engineering and client objectives, building trust with stakeholders and helping win new engagements. ### Growth Strategist @ Atlassian Jan 2017 – Jan 2019 | San Francisco Bay Area Designed and optimized the Buyer Experience across Atlassian’s top-of-funnel, focusing on experiments and flows that drove trial-to-paid conversion. Partnered with product, engineering, and data science teams to rapidly prototype, test, and iterate on growth experiments. Improved critical funnel metrics, including a 4.4% increase in trial-to-paid conversions and a 6% reduction in phantom instances, saving ~$30K per quarter in server costs. Promoted to Growth Strategist, where I bridged design and experimentation strategy to identify opportunities, frame hypotheses, and guide execution across the buyer journey. ### Senior Product Designer @ Atlassian Jan 2017 – Jan 2018 | San Francisco Bay Area ### Principal Product Designer @ Schoold Jan 2015 – Jan 2016 - Implemented standard product procedures and product practices including: spec development, product backlog, analytic tech specs, etc. - Used Localytics to identify user behavior for feature enhancements and better user engagement. - Designed UI/UX ### Lead Product Design @ InsaneRoot, LLC Jan 2012 – Jan 2016 | San Francisco Bay Area Responsible for creating and leading the team behind the iOS game SpellBounders. Managed contract workers and provided detailed specs for design, art and product features. - Successfully launched the game on time, under cost and at high quality. - Integrated analytics and used data to create and build specs that increase average revenue per user by 50%. - Launched and maintained multiple features that increased baseline revenue and total users. ### Lead UI/UX Designer @ KIXEYE Jan 2013 – Jan 2015 Responsible for the design and revision of the User Interface for the Facebook hit game War Commander. Managed a team of in house UI artists to successfully hit aggressive deadlines and drove multiple quality improvements. - Created and implemented a new UI style to help improve quality and polish. - Worked together with engineers to develop a workflow that embraced Flash integration for faster implementation and less work from engineers. - Streamlined the UI workflow which resulted in being able to take on more features, completing them sooner and at a higher quality than before. ### Lead Environment Artist @ Unknown Worlds Entertainment Jan 2009 – Jan 2012 Responsible for leading the feel and look of the environments in the indie title Natural Selection 2. Managed contract workers to successfully hit aggressive deadlines and produce quality environment assets for use in level design. - Created 2D and 3D assets at a high level of quality. - Worked closely with level designers to establish unique looks and gameplay scenarios for each level. - Established the environment art style and managed other environment artists. ## Contact & Social - LinkedIn: https://linkedin.com/in/matthewanthonyregan - Portfolio: http://matthewanthonyregan.com/ --- Source: https://flows.cv/matthewregan JSON Resume: https://flows.cv/matthewregan/resume.json Last updated: 2026-04-13