# Matt McConnell > Design Lead at Bungie Location: Seattle, Washington, United States Profile: https://flows.cv/mattmcconnell Experienced Game Systems Designer and team lead. Skilled in the design of complex systems focused on long-term pursuit and engagement. Background in experiential design, with strong collaborative skills across a variety of disciplines. Received a foundational set of art and design skills while earning a BFA focused in Interactive Design and Game Development from Savannah College of Art and Design. ## Work Experience ### Game Design Lead @ Bungie Jan 2020 – Present | Bellevue, Washington Creative lead of the Player Journey Area, consisting of two small teams focused on delivering holistic cross-discipline campaign and endgame content. ### Investment Designer @ Bungie Jan 2017 – Jan 2020 ### Activity Designer @ Bungie Jan 2015 – Jan 2017 ### Founder / Project Lead @ Swagabyte Games Jan 2013 – Jan 2015 Working remotely with a very tight-knit team, I wore many hats: Producer—assign and keep track of tasks, handle administrative decisions and business dealings Project Lead—keep the overall vision of the story, see it through in all aspects of production Technical Designer—plan and implement new mechanics, tune existing systems, polish interactions, provide technical support, and optimize performance ### Producer & Lead Designer @ Microsoft (SCAD CLC) Jan 2013 – Jan 2013 | Savannah, Georgia Through SCAD's Collaborative Learning Center, which pairs students with client companies to design and implement innovative ideas, I led a team of ten students in a 10-week process to design, document, and pitch new and exciting systems for Microsoft to use in their future product(s). Along with overseeing the design of the systems, I wrote the documentation for their future use and possible implementation. At each milestone, I also led my team's presentations to Microsoft. ### Systems Design Intern @ LucasArts Jan 2012 – Jan 2012 | San Francisco Bay Area Worked on an unannounced multiplayer FPS. Took on design and engineering tasks; implemented new functionality for pre-existing systems; tuned and balanced gameplay elements; took authorship over certain player-feedback mechanisms; created test levels for tuning and balancing systems. ## Education ### BFA in Interactive Design and Game Development Savannah College of Art and Design Jan 2009 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/matt-mcconnell-5572bb22 --- Source: https://flows.cv/mattmcconnell JSON Resume: https://flows.cv/mattmcconnell/resume.json Last updated: 2026-03-30