# Mauricio Gomez Aguiñaga > Staff Software Engineer / TLM - Google, Netflix, Uber Location: Mountain View, California, United States Profile: https://flows.cv/mauriciogomezaguiaga I am a creative, curious, multidisciplinary, and entrepreneurial person. Currently curious about 3D visualization, user interfaces, and human-computer interaction. As an engineer, I thrive working as part of a highly skilled team solving difficult problems. I am comfortable leading or learning from other members of the team. I enjoy working in all aspects of software development, from gathering specs to final product delivery. I work hard to strike the perfect balance between performance, scalability, and the ability to iterate fast. I have worked on a broad range of projects from robotics, visualization, mobile apps, web development, car diagnostic tools, and tools for the 3D animation industry. This has given me various experiences in diverse technologies, industries, and people. I am happy to mentor junior engineers and share my experience with startups in advisory and investor roles. I am hungry for change and disruptive technologies so I am always happy to participate in new projects. Please don't hesitate to send me an email at mauricio@bukue.com or give me a call at 323.682.8583 if you think I might be interested. You can also check out my portfolio at: www.bukue.com ## Work Experience ### Staff Software Engineer @ General Motors Jan 2024 – Present • Tech leading over 35 engineers across 5 different teams to build a high-end 3D assets pipeline for vehicle visualization needs worldwide. Stack includes work in Unreal, Blender, Three.js, React, Solid.js, C++, Python, TypeScript, among many others. • Responsible for system architecture, cross-functional alignment, and relationship management to ensure successful execution. • Achieved seamless integration and collaboration between teams, resulting in a streamlined and efficient pipeline for General Motors. ### Staff Software Engineer / TLM - Pixel @ Google Jan 2023 – Jan 2024 | Mountain View, CA Building the next-generation, best-in-class testing infrastructure and tooling for all Google Devices. My team specializes on infrastructure for distributed long standing stability tests (running over 10k hours on thousand of phones). I directly manage a team of 6 people (tech leading a larger team of 10) distributed across Taiwan, India and Mountain View. ### Senior Software Engineer - Animation @ Netflix Jan 2021 – Jan 2022 | Los Gatos, California, United States Built a distributed animation pipeline to support thousands of artists worldwide. My team developed a web-based Asset Management System to track assets across the pipeline, assign tasks to artists, and the ability to access them locally in just one click. We also created a new service to author working contexts based on Rez. ### Lead Software Engineer - Advanced Technologies Group - Autonomy Visualization @ Uber Jan 2018 – Jan 2021 | San Francisco Bay Area Lead on the 3D visualization suite for Robot Studio for our self-driving cars. Most of my work includes robotics visualizations using Deck.gl and React. From time to time, I also jump into the backend to address data transport performance issues. * Migration from three.js to deck.gl * Binary buffers implementation * Scene graph support * XVIZ improvements (https://avs.auto/#/xviz/overview/introduction) * Graph visualization * Simulation Scenario Builder ### Senior Software Engineer - Breadcrumb Point of Sale @ Groupon Jan 2013 – Jan 2016 | San Francisco Bay Area ### Technical Director @ Walt Disney Animation Studios Jan 2011 – Jan 2013 | Burbank, California I helped make Academy Award movies like Frozen, Wreck-It Ralph, and Big Hero 6. I built a lot of tools to make artists' jobs easier. I also added tons of utilities to our pipeline to improve its efficacy. These are some of the projects I worked on are: • Render Farm Metrics: A web-based system to track, display, and compare the render farm resource utilization. • Publish UI: A customizable and modal user interface for artists to submit their artwork to the main repository. This system uses different configuration files to decide which options or widgets to display according to different departments. • Snow Modeling Tool: A particle-based painting tool to help artists quickly paint snow over existing geometry with customizable parameters. • Develop, maintain and enhance the studio pipeline. ### Software Engineer Graduate Intern @ Walt Disney Animation Studios Jan 2011 – Jan 2011 | Burbank, California • Beehive: I created a system that attaches at run time to the QT binaries on memory to log all user interface events. The system also included a data base component to aggregate data for various users and a chart displaying module to help users, artist and managers to better understand their tool utilization. ### Software Engineer Intern - EFD 1000 Glass Cockpit Display @ Aspen Avionics Jan 2010 – Jan 2010 | Albuquerque, New Mexico Implemented new functionalities and enhance previous features of the EFD 1000 Glass Cockpit Display. • Terrain rendering: Helped developing a memory and processor constrained technique to display the terrain. • Altitude guidance: Implemented the altitude guides and the 3D chevron render. • Terrain elements: Created an efficient algorithm to be able to render objects like other airplanes, airports, runways and obstacles on the ground. ## Education ### Masters in Science in Computer Engineering The University of New Mexico ### Bachelors in Science in Computer Science Tecnológico de Monterrey ### 3D Animation in Animation Eunoia Animation School ## Contact & Social - LinkedIn: https://linkedin.com/in/bukue - Website: http://www.bukue.com --- Source: https://flows.cv/mauriciogomezaguiaga JSON Resume: https://flows.cv/mauriciogomezaguiaga/resume.json Last updated: 2026-03-22