Video Game Developer & Software Engineer with experience designing, developing, and releasing innovative virtual, augmented, and mixed reality games on a range of gaming platforms.
● Conducting R&D for a Quadruped Animation System in Unreal Engine 4 (UE4) to create tuning tools for animators to help them make more realistic animations in the game.
● Developed a customized IK for a quadruped in UE4 to improve animations while reducing costs.
● Created modifiers in C++ to produce curves in animation sequences for feet.
● Built data handling system to allow animators to save and import complex combinations of animation blending data.
● Set up a dedicated server and clients to test syncs of animation blending.
● Created a VR viewer for semiconductors with C# and Python in Unity that allows users to view and investigate semiconductors in virtual reality.
● Created features that allow users to view semiconductors at any scale and built a 3D Slice Viewer to allow users to view and save images of semiconductor cross-sections.
● Built systems to manage binary files and processing files and extract layouts of circuits including geometric shapes, text labels, and layers for building 3D semiconductors using Python.
● Developed unwrapped algorithm element structures and calculated each coordinate to transform 2D GDS files to 3D.
● Programmed in C# to draw semiconductors in the virtual environment in Unity with a UI menu and imported controllers.