# MC Tang > CDO @Luckmon | 0→1 → Scale Platforms Location: San Francisco, California, United States Profile: https://flows.cv/mctang I build products from 0→1 and scale them to hundreds of millions of users. Design executive and startup co-founder with 15+ years of experience leading product design, growth, and platform strategy across gaming, loyalty ecosystems, and marketplaces. I’ve helped scale products to 250M+ users and $1.2B+ in product value, leading cross-functional teams across design, product, and engineering. My focus is not just shipping features—but building systems, platforms, and teams that scale. What I do best: Turn early-stage ideas into scalable products (0→1) Align design with business outcomes and growth Build and lead high-performing design teams Create platform-level systems, not one-off features Partner with founders, execs, and investors to drive product strategy Selected Impact: Scaled products to 250M+ users Generated $1.2B+ in product value Co-founded and raised $3.4M+ Launched top-ranking apps in Japan I’m particularly interested in opportunities where design is a core driver of product, growth, and business strategy. ## Work Experience ### CDO @ Luckmon Jan 2021 – Present | San Francisco Bay Area Built and led the design of a consumer platform connecting gaming, rewards, and brand partnerships. Scaled to 1M+ downloads and 200K MAU Designed end-to-end product across mobile, web, and growth systems Built reward-based engagement loops driving retention and monetization Established design systems and product frameworks from 0→1 Led cross-functional team across product, engineering, and growth ### Head of Design @ Lootcakes Jan 2020 – Jan 2022 | New York, New York, United States Led the design for Lootcakes mobile products from ideation, production, testing and launch. ### Head Of Design @ Stealth Startup Jan 2019 – Jan 2021 | San Francisco Bay Area ### Director for Design and Creative @ Derby Games Jan 2016 – Jan 2018 | San Francisco Bay Area Led the redesign of the main website with over $250 million of annual transactions. Responsible for more optimized business logic and user-friendly designs from end-to-end. Helped define strategy and vision for the product as a lead contributor both in leadership and production role. I evangelized the design process, ideation, and user research throughout the entire organization. Facilitated and ran design meetings to give and solicit feedback for designs. CEO recognized my team as the most productive and user-focused team in the organization. Partnered with the head of products, engineering, and marketing to create a realistic production roadmap that met our business objectives. ### Co-Founder/Head of Design @ Gold Games Jan 2017 – Jan 2018 | San Francisco Bay Area Helmed the production and designs of our flagship mobile apps, Race Champ and Racetrack Casino, for iPhone, iPad, Android, and the web. Led the production from ideation to execution by creating user journey flows, wireframes, prototypes, and final designs. Fostered a culture of positive and growth mindset for the company. Facilitate design sprints focused on building solutions for user problems. Collaborated with product team from conceptual ideas to usable and key product features ;(like but not limited to) daily progression, live services, and daily return rewards that drove 20% of our revenue and kept users engage up to 65% growth from their inclusion. Hired and mentored designers in San Francisco, Yerevan (Armenia), and Kyiv (Ukraine) ### Lead Creative/ Visual Designer @ GSN (TV & Games) Jan 2011 – Jan 2016 | San Francisco Bay Area Key contributor for the prototype lane, I was the only designer. Responsible for transforming ambiguity, concepts, and business objectives into interactive and user-focused digital experiences. Collaborated with PM, VP of Design, engineers, and data researcher. Created over 20 new prototypes in two quarters from end-to-end: from sketches, wireframes, user flows, low fidelity to high fidelity, visual design, and interactive prototypes. Providing innovation and impact companywide. Led the designs for top-performing products on our website and mobile apps with an annual revenue of $250 million and over 500+ million downloads. Balanced multiple high-profile branded products (i.e. Ghostbusters, Wheel of Fortune, Deal, and No Deal, American Bible Challenge) as the lead on the projects. Responsible for creating Design System/Documentation, art direction, prototypes, visual mock-ups, UI layouts, user flow, wireframing, and uphold brand guidelines. Managed the production of visual design with the outsourcing team and in-house junior designers. Managed 2 junior designers by providing clear design goals, created cohesive plans, steward culture, and provide opportunities for growth. Worked closely with the VP of Creative for executive pitch decks and presentations. Designed product concepts on Angry Bird, Monopoly, Hasbro Clue, Battleship , and many more. ### Art Director @ Omniata Inc. Jan 2014 – Jan 2014 Design and develop high concept ideas by partnering with executive stakeholders from early stages of development that will lay down the foundation for brand reorganization and provide visual references for platform development on mobile and web. Apply advance knowledge of typography, color theory, layout and visual narrative along with a mastery of artistic 2D production to create high impact marketable assets using Adobe Photoshop and Illustrator. Combine cinematic art, Ui/ user experience and best industry practice into constructing a strategic guidelines for wide market appeal, targeting demographic and creating an unique brand that stands out from competitors. Manage a strategic yet dynamic production schedule, which delivered final rendition of multiple high quality conceptualized mock-up for executive presentation. ### Promotional/Marketing Artist @ MadRiver Entertainment Jan 2012 – Jan 2012 Provide high quality proprietary artwork to be use as a key component on a time-limited marketing campaign to acquire users, attract artist, producers and other client towards their app service, webpage, mobile and more. Consulted on best practices and most optimum way to market certain assets to acquire wider audience and unique users/clients. ### Contract Marketing Artist/ Illustrator @ Prairie Games, Inc. Jan 2011 – Jan 2011 Create high quality illustration/2D art by utilizing advance digital painting tools to create world-class advertisement materials that reflect the core value, quality and brand consistency of Prairie Games, Inc. Partner closely with stakeholder throughout the process from conceptualizing the ideas, layouts, preliminary sketches, color studies, character designs and final renditions. Using industry insight and knowledge to strategically create the most marketable assets for the company's MMORPG game, webpage and other advertisement avenues. ## Education ### animation and visual effects in visual development Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/mc-tang - Portfolio: https://www.mctang.biz --- Source: https://flows.cv/mctang JSON Resume: https://flows.cv/mctang/resume.json Last updated: 2026-04-13