UX/UI | HCI | AI/ML | 3D | Data Viz I'm an interdisciplinary designer creating delightful experiences with emerging technologies.
Experience
2022 — Now
2022 — Now
Mountain View, California, United States
• Lead 2D and 3D design for Nuro autonomous tools, partner closely with product, UXR, engineering, ops teams across 3 organizations.
• Successfully led the design revamp of a major real-time 3D data visualization tool, own and manage end-to-end feature design.
• Build 3D design system and establish processes for 3D practices, resulted in improved turnaround efficiency; work with cross-functional teams for design feedback, planning & high-quality implementation.
2022 — Now
2022 — Now
Mixanthropy is a multidisciplinary art-tech studio aiming to create ancient future myths in interactive experiences using emergent technologies. Invited exhibitions at SXSW, Southern Sweden Design Days, etc.
3D | AI | Digital Media
https://mixanthropy.com/
2020 — 2021
2020 — 2021
Shanghai, Nanjing, China
Building blocks for metaverse:
• As the first hire on the creative team, built a team of design, eng, branding and marketing across 2 offices (Shanghai, Nanjing); established partnerships with external stakeholders for creative and R&D projects.
• Designed new tools for democratizing 3D content creation, including a photogrammetry-based 3D asset web platform, digital human & virtual production solutions for gaming, AR/VR, education, digital heritage, film and entertainment.
• Led design and user research efforts to define digital experiences for growing target customers and enterprise markets; conducted positioning analyses, defined and implemented strategic messaging around products, branding, and VC pitches.
Projects shipped:
• PBRMAX, an online digital asset platform of high-resolution, physically-based 3D scans
• Journey to the Moon II, the first science documentary using digital human and virtual production in China, produced with China Media Group
• Black Myth: Wukong, 3D photogrammetry projects of Dazu Rock Carvings (UNESCO World Heritage Site), collaborated with Game Science and Dazu Rock Carving Research Institute
2020 — 2020
2020 — 2020
Beijing, China
Consumer AI & IoT: XiaoAI voice assistant @ Xiaomi Artificial Intelligence Department
• As the only designer in the XiaoAI's Brain team, launched XiaoAI’s first emotionally-intelligent, child-appropriate voice assistant, and the children’s channel on XiaoAI app across multi-modal devices (smart displays, TVs, and smartphones); features attracted 1.3 million users and were highlighted in Xiaomi’s 10th Anniversary Conference.
• Analyzed usage data, conducted competitive analysis and user research, pitched product expansion ideas and new features; worked cross-functionally with PMs, researchers, NLP scientists and engineers to envision and implement design.
2020 — 2020
2020 — 2020
Boston, Massachusetts, United States
Virtual conservation experience, AR @ Objects Conservation Lab
• Designed an iOS mobile app to enhance public conservation storytelling by introducing AR and interaction features, project was showcased in MFA annual conference.
• Investigated cutting-edge conservation techniques and collaborated with conservators and curators to refine the public conservation design framework to engage with a broader audience.
• MVP was shipped but the project was defunded due to Covid-19.
Education
Harvard University
Master in Design Studies
Massachusetts Institute of Technology
Cross-registered student @ Media Lab
School of Visual Arts