# Meichun C. > Design Technology Location: San Francisco Bay Area, United States Profile: https://flows.cv/meichun UX/UI | HCI | AI/ML | 3D | Data Viz I'm an interdisciplinary designer creating delightful experiences with emerging technologies. ## Work Experience ### Product Design @ Nuro Jan 2022 – Present | Mountain View, California, United States • Lead 2D and 3D design for Nuro autonomous tools, partner closely with product, UXR, engineering, ops teams across 3 organizations. • Successfully led the design revamp of a major real-time 3D data visualization tool, own and manage end-to-end feature design. • Build 3D design system and establish processes for 3D practices, resulted in improved turnaround efficiency; work with cross-functional teams for design feedback, planning & high-quality implementation. ### Co-Founder/Design Lead @ Mixanthropy Jan 2022 – Present Mixanthropy is a multidisciplinary art-tech studio aiming to create ancient future myths in interactive experiences using emergent technologies. Invited exhibitions at SXSW, Southern Sweden Design Days, etc. 3D | AI | Digital Media https://mixanthropy.com/ ### Creative Lead @ EcoPlants Jan 2020 – Jan 2021 | Shanghai, Nanjing, China Building blocks for metaverse: • As the first hire on the creative team, built a team of design, eng, branding and marketing across 2 offices (Shanghai, Nanjing); established partnerships with external stakeholders for creative and R&D projects. • Designed new tools for democratizing 3D content creation, including a photogrammetry-based 3D asset web platform, digital human & virtual production solutions for gaming, AR/VR, education, digital heritage, film and entertainment. • Led design and user research efforts to define digital experiences for growing target customers and enterprise markets; conducted positioning analyses, defined and implemented strategic messaging around products, branding, and VC pitches. Projects shipped: • PBRMAX, an online digital asset platform of high-resolution, physically-based 3D scans • Journey to the Moon II, the first science documentary using digital human and virtual production in China, produced with China Media Group • Black Myth: Wukong, 3D photogrammetry projects of Dazu Rock Carvings (UNESCO World Heritage Site), collaborated with Game Science and Dazu Rock Carving Research Institute ### Product Designer @ Xiaomi Technology Jan 2020 – Jan 2020 | Beijing, China Consumer AI & IoT: XiaoAI voice assistant @ Xiaomi Artificial Intelligence Department • As the only designer in the XiaoAI's Brain team, launched XiaoAI’s first emotionally-intelligent, child-appropriate voice assistant, and the children’s channel on XiaoAI app across multi-modal devices (smart displays, TVs, and smartphones); features attracted 1.3 million users and were highlighted in Xiaomi’s 10th Anniversary Conference. • Analyzed usage data, conducted competitive analysis and user research, pitched product expansion ideas and new features; worked cross-functionally with PMs, researchers, NLP scientists and engineers to envision and implement design. ### Product Designer @ Museum of Fine Arts, Boston Jan 2020 – Jan 2020 | Boston, Massachusetts, United States Virtual conservation experience, AR @ Objects Conservation Lab • Designed an iOS mobile app to enhance public conservation storytelling by introducing AR and interaction features, project was showcased in MFA annual conference. • Investigated cutting-edge conservation techniques and collaborated with conservators and curators to refine the public conservation design framework to engage with a broader audience. • MVP was shipped but the project was defunded due to Covid-19. ### Designer @ Gensler Jan 2017 – Jan 2019 | New York City Metropolitan Area • Worked on all phases of design across research, concept, schematic, design development and construction administration for corporate HQ projects in iconic NY properties. • Produced architectural VR walkthroughs to support design testing and enhance architectural visualization. • Collaboratively researched and developed tools for computational design, emerging technologies (AR/VR), and Building Information Modeling (BIM) workflow to optimize and automate design processes. ### Fellow, Founder-In-Residence @ SVA GroundFloor Incubator Jan 2017 – Jan 2017 | New York City Metropolitan Area Founder-In-Residence program @ SVA Innovation Incubator ### UX & Game Designer, VR @ Building Toy Jan 2016 – Jan 2017 | New York City Metropolitan Area ▪ Created a VR game for honing motor skills and spatial intelligence; developed MVPs with Unity, C#, playMaker, and HTC Vive. ▪ Held several demo exhibitions in SVA, NYC TheaterLab and Dusty Festival, venture was backed by Visual Arts Foundation. ### Exhibition Designer/Curator @ School of Visual Arts Jan 2016 – Jan 2016 | New York City Metropolitan Area Public exhibition "On Sustainability" @ Flatiron Gallery ## Education ### Master in Design Studies in Technology Harvard University ### Cross-registered student @ Media Lab in Human Computer Interaction Massachusetts Institute of Technology ### Bachelor of Fine Arts (B.F.A.) in Honors, Interior Architecture School of Visual Arts ## Contact & Social - LinkedIn: https://linkedin.com/in/meichuncai --- Source: https://flows.cv/meichun JSON Resume: https://flows.cv/meichun/resume.json Last updated: 2026-04-05