# M Eifler > Lead Product Designer & Design Researcher | Pioneering Ethical AI, Spatial Computing & Inclusive UX at Scale Location: San Francisco, California, United States Profile: https://flows.cv/meifler I’ve spent the last 12 years at Microsoft, Johns Hopkins, Y Combinator, and SAP making AI that didn’t piss people off, Blockchains that made supply chain robust, and VR people actually kept using. How? By treating edge cases as the blueprint. Currently, I’m the Co-Founder at DroidKnot, where we’re using game design to pioneer executive function support for neurodivergent players. When I’m not building games, I’m leading international incubators for disabled artists. I don't just design products; I architect systems for self and collective care in emergent tech. I’m seeking teams that value high-integrity design, rigorous research, and a big heart. ## Work Experience ### Founding Product Designer @ Droidknot, LLC Jan 2025 – Present | San Francisco Bay Area Founding Designer of game studio focused on Neurodivergent players Lead the holistic design, product management, and art direction for Heaps, a cozy knowledge management game based on neuro-inclusive design principles. Research Focus: Using game design to pioneer neuro-inclusive design, supporting self-directed learning and executive function for neurodivergent individuals. ### Creative Director @ BlinkPopShift Jan 2020 – Present | San Francisco, California, United States Drove organizational recognition by spearheading initiatives at 10 prestigious institutions (Ford Foundation, TED, The Kennedy Center), elevating the visibility of Disability Aesthetics and Crip creativity in philanthropic and arts sectors. Secured substantial funding to direct multi-disciplinary teams in executing cutting-edge, accessible art exhibitions and public-facing design initiatives. Directed a multi-disciplinary team in executing cutting-edge art exhibitions, securing $76,000 in funding through foundations, including managing budgets and payroll ### Lead Artist for CripTech AI Incubator @ Leonardo/ISAST Jan 2025 – Jan 2025 | San Francisco Bay Area Co-designed and led a 6-month creative incubator for disabled artists, designers, and academics from seven countries, pioneering an inclusive studio model for emerging technologies. Developed the "I, We, They" design framework to teach critical application of crip methodologies, tools and critique, emphasizing ethical design and self/collective care in emergent technology development. ### Mozilla Builders: Product Vision @ Mozilla Jan 2025 – Jan 2025 | San Francisco Bay Area Led design exploration and project management for alternative AI modalities, including paper prototyping, interaction design, and user testing. Focus was on defining ethical, transparent, and user-centric AI/ML UX patterns, specifically exploring how crip methodologies inform sustainable technology design. ### Founding Product Designer, User Researcher, and Information Designer @ de-bi, co. Jan 2023 – Jan 2025 | San Francisco Bay Area Spearheaded the UX and patient experience design for a blockchain-enabled human tissue tracking platform, deploying technology at major institutions (Vanderbilt, MIT, Johns Hopkins). Conducted and designed patient experience research, enabling three first-of-their-kind medical study protocols that underscore the importance of user-centered information design in complex biomedical systems. ### Design Researcher and Information Designer @ Johns Hopkins Hospital Jan 2024 – Jan 2024 | San Francisco Bay Area Conducted advanced participatory design research to improve UX and information design for complex organ and tissue donation systems. Coauthored a peer-reviewed research paper detailing the findings and methodology of the community-intensive design study, linking design practice directly to scholarly publication in healthcare systems ### Lead Product Designer for Incubation Studio @ Microsoft Jan 2019 – Jan 2023 | San Francisco Bay Area Worked with executive leaders and startup teams across AI, manufacturing, gaming, retail, climate, synthetic data, robotics, and spatial computing thru pre-seed, seed, MVP launch, and growth stages Leading design processes including opportunity and viability analysis, user research and synthesis and design prototypes which led to faster and more effective go to market Introduced new technologies and processes that enhanced communication and services, leading to a 30% reduction in time spent in synthesis and analysis, making decisions faster and more effective Collaborated on new paradigms in generative AI user experience which improved usability and accessibility metrics by 40%, and encouraged the development of new applications and use cases ### Senior Product Designer in Spatial Computing and Data Lake @ Microsoft Jan 2018 – Jan 2019 | San Francisco Bay Area Developed a novel interaction paradigm for remote collaboration in spatial computing (AR/VR), increasing participant creativity metrics by 25% and facilitating 40% more collaborative tasks compared to existing methods. Created groundbreaking 3D spatial programming language resulting in increased user understanding by 60%, and headset usage by 40% Designed innovative interfaces and mechanisms for Data Dignity systems which enabled both the agency of individual creators and data lakes for LLMs and other generative AI which doubled user likelihood of system adoption ### User Researcher and Product Designer in VR, AR, and Spatial Computing @ Y Combinator Research Jan 2016 – Jan 2017 | San Francisco Bay Area Lead Researcher on high impact AR and VR UX for innovative products with open source research used across dozens of projects and companies Pioneered the Startup Studio model, which lead to industry wide shift in approach to startup development ### Researcher and Product Designer, Spherical Cameras, 360 video players, and the 3D web @ SAP Jan 2014 – Jan 2016 | San Francisco Bay Area Architected and prototyped 360 camera designs with high influence and impact on market leading products at 3 consumer facing partners Invented 360 video cinematography and post-production process, driving a new market in 360 videos across hardware and software ## Education ### Master of Fine Arts - MFA in New Media California College of the Arts Jan 2009 – Jan 2011 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/m-eifler --- Source: https://flows.cv/meifler JSON Resume: https://flows.cv/meifler/resume.json Last updated: 2026-04-07