# Michael Borke > Staff Partner Engineer, AR/MR at Meta Location: Santa Clara, California, United States Profile: https://flows.cv/michaelborke ## Work Experience ### Staff Partner Engineer, AR/MR @ Meta Jan 2023 – Present ### Senior Partner Engineer, AR/MR @ Meta Jan 2021 – Jan 2023 ### Partner Engineer, Spark AR @ Meta Jan 2020 – Jan 2021 ### VR Unity Application Development Engineer @ Oculus VR Jan 2019 – Jan 2020 | Menlo Park ### Lead Hologram Software Engineer @ VNTANA Jan 2014 – Jan 2019 | Van Nuys, CA - Responsible for the creation, maintenance, and improvement of VNTANA's interactive hologram applications - Routinely work with new technologies and peripherals to develop state-of-the-art interactive experiences - Previously responsible for the creation and upkeep of all data capture and social media integration, using the Microsoft Azure Cloud Platform ### Game Designer and Software Engineer @ Positron Games Jan 2013 – Jan 2014 - Programmed and co-designed "Covalence: An Organic Chemistry Game" - Created the data aggregation system for "Colavence" with an Amazon Web Services Elastic Compute Cloud Instance, PHP scripts, and a MySQL database - Prototyped various educational game ideas for potential future projects ### Game Design Intern @ Backflip Studios Jan 2013 – Jan 2013 | Boulder, CO - Prototyped new game ideas in Unity3D to test if they were "fun" and evaluated its potential as a full release in the current marketplace - Designed level layouts and scenarios for Backflip Studios' iOS release "Ninjump Rooftops" - Programmed designer tools that were used to create special puzzle layouts for the studio's iOS release "Spellfall" ## Education ### Bachelor of Arts (B.A.) in Game and Interactive Media Design and Computer Science University of Southern California ## Contact & Social - LinkedIn: https://linkedin.com/in/mjborke --- Source: https://flows.cv/michaelborke JSON Resume: https://flows.cv/michaelborke/resume.json Last updated: 2026-04-12