* Heavily aided in preproduction by updating several gameplay systems to support multiple species, and I worked closely with animators to make animal to human interaction animations look as desired for the Sims 3: Pets expansion pack
* Implemented the elder cane object, spring rider, and other objects, as well as designed several sandbox objects and associated interactions for the Sims 3: Generations expansion pack
* Implemented a lightweight traffic system, the film career, paparazzi, elevators, and several objects for the Sims 3: Late Night expansion pack
* Implemented the "death by meteor" death type for sims, the junkyard venue, the bake sale table, and several objects for the Sims 3: Ambitions expansion pack
* Implemented the vibrating bed, electric guitar, and corner bathtub objects on the Sims 3: High End Loft Stuff pack
* Aided other engineers by fixing bugs on the Sims 3: World Adventures expansion pack
* Worked closely with design and production to implement the "Ring Toss" mini game (as well as several other skill building games), refined Wiimote Gestures for the game, and scripted several levels and other gameplay features for SimAnimals: Africa on the Nintendo Wii
* Implemented Wiimote camera controls, several in game screens, and the general UI feel for SimAnimals on the Nintendo Wii.
* Ported PS2 User Interface code to the Nintendo Wii, as well as helped resolve UI issues with the "Create a Sim" mode for The Sims 2: Castaway on the Nintendo Wii and PS2.