• Leading development of a narrative-driven tower defense game built in Unreal Engine, featuring dual first/third person perspectives and VR integration.
• Managing all aspects of planning and delivery, including feature roadmap, milestone planning, and pre-launch ops.
• Coordinating design validation through playtesting programs, managing feedback collection and prioritization for development iterations.
• Leading launch planning process including platform certification requirements, release management, and post-launch support and update strategy.