# Michael Chen > iOS @ Instagram Location: San Francisco, California, United States Profile: https://flows.cv/michaelchen2 ## Work Experience ### Senior Software Engineer @ Instagram Jan 2022 – Present Edits iOS (2025-present) - Owner of the project exporting flow and infrastructure. I make sure that creators get top class reliability, performance, and media accuracy when exporting their final products IG Fan Funded Monetization (2022-2025) - Tech lead for the Instagram Fan Funded Monetization team, which owns Subscriptions, gifting, and badges. - Created roadmap for and oversaw subscriber acquisition efforts for the IG Subscriptions product. Implemented Free Trials, exclusive content preview blurs, DM upsells, and more. Grew the subscription acquisition rate by 9x and led the product to a milestone of 3M total subscribers. - Led gifting and star funding conversion efforts on the IG Gifting product. Implemented star pack prefetching, first time purchase discounts, and lower SKU prices which collectively improved gifting conversions by 80%. - Involved in migration effort to enable complete Swift concurrency across Instagram iOS - Led Swift adoption efforts in the Instagram Creators org, bringing net new Swift code written from 15% to > 60% over 6 months ### Senior Software Engineer @ LinkedIn Jan 2020 – Jan 2022 - Architected and implemented a modularized card UI architecture that is leveraged across almost all pages of the Linkedin Learning iOS application. Simple to use and easily integrated into new views, dramatically increasing developer speed - Revamped end to end live-tests for our authentication flow to prevent and catch regressions in the user login experience - Rearchitected, rewrote, and polished the entire My Learning iOS experience - Led a team of 4 engineers in a project to serve better feed recommendations - Experienced in working with both iOS and the mid-tier/API layer ### Software Engineer @ LinkedIn Jan 2018 – Jan 2020 | San Francisco LinkedIn Learning ### Software Engineer Intern @ LinkedIn Jan 2017 – Jan 2017 | San Francisco Bay Area Developed a "daily bites" video feature for the LinkedIn Learning iOS app that that served small, easily digestible content to users each day that builds up to a full course. This feature lowered the barrier to entry for users who can't afford to allocate large amounts of time at once towards lengthy course videos. ### Software Engineer Intern @ MechDome Jan 2016 – Jan 2016 | San Mateo, CA Created and developed two iOS applications that run OpenGL ES 1.1 and OpenGL ES 2.0 which each use atomic operations on different threads to allow for more efficient graphics drawing. This multithreaded rendering implementation allows for applications using graphics to handle a heavier graphical load on the GPU and unloads drawing and rendering jobs from the main thread to background threads in order to free up the main UI thread for other more important work. ### Software Engineering Intern @ RFID4U Jan 2015 – Jan 2015 | Santa Clara, CA Worked on iOS mobile application development with the incorporation of RESTful APIs to create a streamlined user experience and to allow for easy data organization. Also created, developed, and tested apps compatible with NFC and RFID using devices to help manage data and simplify supply chain processes. ### Swim Instructor @ De Anza Cupertino Aquatics Jan 2014 – Jan 2014 | Cupertino, CA Taught children in the age range of 3-12 how to swim. The skill levels of these children ranged from being unable to swim up to being just shy of joining competitive teams. My class sizes varied from being just a solo student to having as many as 3-4 students. ## Education ### Bachelor of Arts (B.A.) in Computer Science University of California, Berkeley ### Monta Vista High School ## Contact & Social - LinkedIn: https://linkedin.com/in/michaelchen108 --- Source: https://flows.cv/michaelchen2 JSON Resume: https://flows.cv/michaelchen2/resume.json Last updated: 2026-03-29