# Michael Dickson > Mid-Level Software Engineer/Game Developer Location: New York City Metropolitan Area, United States Profile: https://flows.cv/michaeldickson Mike is a lifelong gamer whose calling is to entertain. These two passions lead him to game development, where his savvy and outside-the-box thinking allow him to excel. His sharp attention to detail compliments his eye for design, helping him solve tough problems and solve them early. He works well with others and is an asset to any team. When gears shift, he's flexible and adapts quickly to the situation at hand. When he isn't working or gaming, Mike enjoys tinkering, watching movies, improving his cooking skill, and long, scenic drives. He's also super humble. Resume and personal projects listed within can be downloaded here: https://drive.google.com/drive/folders/1e9oCNtWcI5Xb0xSobV6OLwIZlVuP2Bnm?usp=sharing ## Work Experience ### Software Engineer II @ AGS - American Gaming Systems Jan 2026 – Present | Austin, Texas, United States ### Senior Software Engineer @ Lightmachine Studios Jan 2023 – Present | Los Angeles, California, United States Member of principal development team creating a new AAA IP universe. I lend my knowledge and experience in game development to inform the team and influence high-level decision making in planning games spanning several genres. Developing an unannounced project in the Unity Engine using C#. ### Software Engineer @ 343 Industries Jan 2021 – Jan 2023 | United States Halo: Infinite - Live Software Engineer ### Game Software Engineer @ King Show Games Jan 2014 – Jan 2020 Various Slot Machine Games ## Education ### Bachelor of Science (B.S.) in Game Development and Design Full Sail University Jan 2010 – Jan 2012 ### Advanced Regents Diploma with Honors Valley Central High School ## Contact & Social - LinkedIn: https://linkedin.com/in/mike-dickson --- Source: https://flows.cv/michaeldickson JSON Resume: https://flows.cv/michaeldickson/resume.json Last updated: 2026-04-01