VR Engineer on the Oculus System Interfaces team
•Developed system UIs for Meta Horizon OS (an Android-based Virtual Reality operating system)
•Served as Tech Lead for the Universal Menu (taskbar) on Oculus Quest VR headsets. Coordinated development across a dozen engineers in multiple orgs. Performed memory profiling and optimizations to meet a strict budget.
•Introduced Kotlin to Oculus, empowering hundreds of engineers to use modern Android technologies. De-risked memory utilization, app performance and internal tooling support, then deployed experimentally. Resulted in a statistically significant reduction in crashes. Delivered instructional presentation and onboarded other teams.
•Led system UI/UX development for Horizon Home (VR social hub). Integrated with party chat and co-present multiplayer APIs. Advocated Android best practices, such as MVVM architecture and Jetpack Components.
•Built VR Settings app with a strict least privilege security model using React Native and Java
•Managed an intern. Developed a project plan, reviewed all code, and hosted regular 1:1s. Resulted in unanimous full-time hiring recommendations.
•Conducted technical interviews, evaluating candidates on programming and behavioral axes