# Michael Wang > Product Design Lead Location: San Francisco, California, United States Profile: https://flows.cv/michaelwang6 Principal Product Designer with 15+ years shipping 0→1 → scale. AI/ML workflow specialist; senior IC and player-coach design leader (6+ years leading small teams) partnering closely with Product and Engineering. ## Work Experience ### Principal Product Designer @ C3 AI Jan 2025 – Present | SF Bay Area • Design lead for C3.ai’s AI Studio, a platform for building complex enterprise AI applications across data modeling, integration pipelines, data validation, and machine learning workflows • Manage and lead the AI Studio design team, collaborating with engineering and product partners to deliver powerful tools for end-to-end enterprise AI development • Defined a Vibe-first interaction model, placing a conversational agent at the core of the platform to orchestrate tasks, guide decision-making, and streamline complex workflows • Drove innovation in AI UX by rethinking how enterprise users interact with AI—designing systems that surface intent, expose reasoning, and support multi-agent collaboration throughout the experience • Shaped product strategy through high-fidelity prototyping, deep collaboration with technical stakeholders, and influence over roadmap priorities ### Lead Product Designer @ Showtime Jan 2023 – Jan 2025 | San Francisco Bay Area • Designed and launched a 0-to-1 social trading app, achieving 50,000 signups and over $1M in daily processing volume within the first month. • Led competitor analysis and user research, which informed the creation of a video feed feature, driving seven-figure monetization. •Developed high-fidelity prototypes for user testing and optimizing for design-perfect front-end interaction implementation. •Executed the complete design process, from user research and wireframing to prototyping, resulting in a 250% increase in monthly active users through an enhanced user experience. ### Head of Product Design @ Treasure Financial Jan 2021 – Jan 2022 | San Francisco Bay Area ∙ Redesigned the core product, enhancing the UX and improving key workflows, resulting in a 30% increase in activation and a more intuitive data visualization experience. ∙ Overhauled the onboarding experience, streamlining the process and reducing drop-off rates, which contributed to a significant boost in customer activation. ∙ Drove cross-functional collaboration, working closely with product managers, engineers, and sales teams to align design strategies with key business goals ∙ Directed the art direction and implementation of the logged-out marketing website, crafting a compelling visual narrative that increased sign-ups by 35%. ### Head of Product Design @ WePay Jan 2017 – Jan 2021 ∙Spearheaded the complete redesign of a SaaS platform, optimizing the onboarding process and driving a significant increase in user activation rates. ∙Built and scaled the design team from scratch, recruiting and mentoring 3 designers to support multiple payments projects, and fostering a product design-led growth strategy. ∙Implemented a user-centric, collaborative design process, resulting in substantial improvements in feature launch success and annual recurring revenue (ARR). ∙Established a scalable design system, ensuring design consistency across all touchpoints. ### Principal Product Designer @ hello network, inc. Jan 2016 – Jan 2017 | San Francisco ∙ Owned end-to-end design for Hello, a consumer mobile social product, across core flows, interaction design, and visual execution ∙ Used user behavior, product intuition, and business goals to shape features aimed at improving retention, growth, and overall engagement ∙ Partnered closely with product, engineering, and company founders to refine product direction and turn early ideas into polished, launchable experiences ∙ Mentored junior designers in UI/UX, product thinking, and brand consistency while helping elevate the team’s overall design craft ### Principal Product Designer @ FanKave Jan 2013 – Jan 2016 | Mountainview CA • Founding and sole Product Designer for FanKave, leading end-to-end design for a 0→1 live social platform built around real-time game engagement • Shaped the product vision and core UX, defining how users could interact through live chat, reactions, polls, and shared score-based experiences • Prototyped and refined key engagement features through rapid experimentation, helping turn an ambiguous early concept into a cohesive consumer product • Worked closely with product and engineering to iterate from user feedback and behavioral data, improving the experience through fast startup-style testing cycles ### Director of Design @ 50 Cubes Jan 2011 – Jan 2013 • Directed design across a portfolio of 4 social games and digital products, overseeing UX, visual design, animation, and live feature development across multiple teams • Led and managed a team of 15+ designers, illustrators, and animators, setting creative direction, improving quality, and scaling execution during a period of rapid growth • Managed collaboration with Tencent’s offshore China team, coordinating cross-regional production, asset delivery, and design consistency across time zones • Partnered with executive leadership to define product roadmaps and translate business goals into actionable design strategy across the broader portfolio • Built team structure, workflows, and creative standards to support multiple live products rather than a single flagship title ### Sr UI/UX Designer @ 50 Cubes Jan 2010 – Jan 2011 • Led end-to-end design for Mall World, the company’s flagship social Facebook game, owning gameplay design, UI/UX, and art direction from concept through launch • Researched the social gaming market, competitor products, and player behaviors to define core mechanics, engagement loops, and the overall product vision • Helped launch Mall World to 1M MAU in its first month, with the game later reaching 11M MAU at peak and generating seven-figure revenue • Designed a highly engaging experience for a female audience, helping establish Mall World as the #1 female Facebook game from 2009 to 2012 ### User Experience Designer @ Screamstream Interactive Jan 2008 – Jan 2010 | San Francisco Bay Area • Owned design across multiple client startup engagements, leading UI/UX, web design, branding, and interactive product work for early-stage concepts • Designed social and consumer-facing digital experiences, including Facebook apps and startup platforms, with a focus on clear flows, engaging interfaces, and strong visual identity • Created brand systems, interface visuals, and animation assets for products such as Facechips, a children’s collectible chip concept paired with a social network experience • Worked closely with clients to turn rough ideas into launch-ready designs, balancing product thinking, user experience, and high-quality visual execution ## Education ### Bachelor's degree in Digital Design University of Cincinnati ## Contact & Social - LinkedIn: https://linkedin.com/in/michaelwangdesign - Dribbble: https://dribbble.com/wangmander --- Source: https://flows.cv/michaelwang6 JSON Resume: https://flows.cv/michaelwang6/resume.json Last updated: 2026-04-13