# Michelle Chua > Research & Design Manager, Vision Products Location: United States, United States Profile: https://flows.cv/michellechua ## Work Experience ### Senior Design & Research Manager @ Apple Jan 2018 – Present | San Francisco Bay Area I lead a design, research, and prototyping organization. My teams explore and evaluate new products and partner cross-functionally to ship. We work at the intersection of Vision Products, AI, & emerging technologies, including: Applied AI Research & Siri Content Creation & creative workflows Health experiences Entertainment/TV experiences Enterprise & Professional workflows, visionOS Object & Area Capture in RealityKit Developer Experience for Vision Pro Reality Composer/Reality Composer Pro ### Senior Design Lead - 3D, VR/MR Experiences x Devices @ Microsoft Jan 2015 – Jan 2018 | Redmond, Washington Design Leadership & Human Research for: Office Media Group, AIML & Computer Vision: video creation workflows 3D for Everyone (Monocular Object Capture, Content Creation and Creator Workflows, Commerce & Creator Ecosystem) Experience Prototyping for pre-release Surface Duo & Surface Hardware HoloLens Experiences ### Senior UX Designer - Xbox & Interactive TV @ Microsoft Jan 2014 – Jan 2014 | Vancouver, Canada Area Worked on new & experimental Interactive TV/entertainment products for Xbox One, Windows, & Kinect at Big Park in Vancouver BC. Created cross-platform experiences for NFL, Bonnaroo Music Festival, and Xbox Studios with a focus on rapid iteration and production. ### Experience Design/Research Lead - HoloLens @ Microsoft Jan 2012 – Jan 2013 | Victoria, BC Led design & research for an incubation team focusing on new products for HoloLens. Our goals were to help prove out and shape hardware and to define go-to-market strategies. We experimented heavily with real-time entertainment experiences (games, TV, broadcast), as well as multi-modal interaction models using gaze, gesture, and voice for mixed and virtual reality. ### User Research Lead @ United Front Games Jan 2010 – Jan 2012 | Vancouver, BC Established & led games user research practices for the studio in partnership with Sony & Activision publishers for Xbox & PS3 titles including Sleeping Dogs (Square Enix's open-world martial arts title), ModNation Racers (Sony PS3 exclusive user-generated content racing game), and Little Big Planet Karting. ### Game Developer @ United Front Games Jan 2008 – Jan 2012 | Vancouver, BC Engineer on Create and Share features for Little Big Planet Karting & ModNation Racers. ### User Interface & Application Developer @ University of British Columbia Jan 2007 – Jan 2008 ### Software Engineer - Undergrad Contract @ Electronic Arts (EA) Jan 2006 – Jan 2007 ### Software Engineer (Co-op) @ Electronic Arts (EA) Jan 2006 – Jan 2006 ### Web Application Developer @ University of British Columbia Jan 2003 – Jan 2005 ## Education ### Double Major in B.Sc. and B.A., Computer Science, English Lit. The University of British Columbia ## Contact & Social - LinkedIn: https://linkedin.com/in/michelletzchua - Portfolio: http://unstressedvowel.com - Portfolio: http://blogs.ubc.ca/brian/2008/02/hire-a-supergenius/ --- Source: https://flows.cv/michellechua JSON Resume: https://flows.cv/michellechua/resume.json Last updated: 2026-04-13