# Mingxuan Li > Master of Science Computer Science Student at CU | Software Programmer at Ripple Effect Studios | Interested in Gameplay Programming | Course Producer Location: New York, New York, United States Profile: https://flows.cv/mingxuanli My education program and previous game programmer internships has equipped me with a specialized skill set spanning the following areas: -> Tool Development - Improved and added an existing paint brush system used by the art team of 20 members at Netease Games using C# -> Game Programming - Developed an exchange store system which supports 100+ items for a recently shipped game at Tencent Games using Lua -> Game Development - Led an engineering team to develop, test, and improve a capstone game project at USC I'm actively looking for 2022 summer gameplay programmer internship or full-time gameplay programmer position. ## Work Experience ### Software Engineer @ Ripple Effect Studios Jan 2023 – Present | Jersey City, New Jersey, United States ### Gameplay Engineer Intern @ Treyarch Jan 2022 – Jan 2022 | Santa Monica, California, United States ### Game Programmer @ NetEase Games Jan 2021 – Jan 2021 - Modified a brush system of terrain surfaces to support height-blending functionality using C# and shaders - Designed an automated conversion algorithm to reformat previous terrain surface data of 30+ test scenes into a new version - Conducted an integrated storage pipeline to save scene data to make existing deserialization work for 10+ game scenes - Created tools within Unity to serve needs of an art team of around 20 members to ease work ### Game Programmer @ Tencent Games Jan 2020 – Jan 2020 - Prototyped an exchange store system containing 100+ items to enable players to preview and purchase by utilizing Lua - Added a functionality to enable players to select a specific branch and timely notify other team members within game - Increased stability of game build by deploying script-substitute methods to debug 5+ runtime-specific problems ### Course Producer @ USC Viterbi School of Engineering Jan 2020 – Jan 2020 | 大洛杉矶地区 - Held weekly office hours to answer questions about course materials and assignments from students - Hosted a weekly discussion session to go through algorithm questions with students - Helped the professor to score the assignments and exams ### Undergraduate Research Assistant @ USC Viterbi School of Engineering Jan 2019 – Jan 2020 | 大洛杉矶地区 - Built a user-based study with a PhD researcher to predict individuals' tendencies to assembly a shelf and conducted 30+ cases in person with subjects - Extracted timelines of subjects' motions in ELAN, categorized 5 major types of sequences, and presented results to a mentor ## Education ### Master of Science - MS in Computer Science Columbia University ### Bachelor of Science - BS in Computer Science Games University of Southern California ## Contact & Social - LinkedIn: https://linkedin.com/in/mingxual - GitHub: https://github.com/mingxual --- Source: https://flows.cv/mingxuanli JSON Resume: https://flows.cv/mingxuanli/resume.json Last updated: 2026-04-13