# Mo Ben-Zacharia > XR developer with a passion for new technology. Location: United States, United States Profile: https://flows.cv/mobenzacharia ## Work Experience ### Senior Software Engineer @ Transfr Jan 2023 – Jan 2024 | New York, United States Worked on building the Unity SDK for Transfr's VR Training Solutions. ### Senior Software Engineer @ Microsoft Jan 2021 – Jan 2022 | Redmond, Washington, United States Involved in development of the Mesh for Teams product for VR/Web/PC (Unity). ### Software Engineer @ Spatial Jan 2019 – Jan 2021 | New York, New York, United States - Involved in software engineering, design, and product discussions for our main product, Spatial Meetings (Unity). - Integrated cutting-edge Azure-based technologies: Azure Spatial Anchors and Azure Remote Rendering. - Optimized our network bandwidth usage by over 90% via compression of 3D transform data. - Led development on a new product, Tele, an iOS-only AR application for calling friends (Unity). - Setup Tele to be built through Unity as a library and integrated with a react-native layer to create more responsive UI and integrate with native OS features. - Built an in-app photorealistic avatar generation process. - Customized blendshapes in Cinema4D to provide more realistic facial expressions, and processing blendshape input from ARKit to stabilize facial expression. - Developed dual front-facing and rear-facing tracking modes, unifying the coordinate systems to provide a consistent experience when switching between two camera modes. ### Industry Teaching Assistant @ Cornell Tech Jan 2018 – Jan 2018 | New York City Metropolitan Area - Designed and developed two Unity projects for students to use as a base for their VR assignments. - Provided technical guidance for students’ term projects, most of which were built on ARKit & ARCore. ### Director of Engineering @ Oblix Jan 2017 – Jan 2018 | Brooklyn, New York, United States - Led three engineers and a designer to conceptualize, prototype, and release a Unity-based multiplayer virtual reality game (Steam page linked). - Created an MVC-based app architecture and developed most of our game and view logic, including Photon integration, to support a multiplayer experience. ### Co-Founder & CTO @ The Body VR Jan 2015 – Jan 2017 Founded The Body VR, a startup focused on creating educational virtual reality experiences for healthcare. - Solely developed The Body VR: Journey Inside a Cell, an immersive educational experience. - Accumulated 500,000 downloads to date with a 95% positive rating on Steam. - Created The Body VR: Anatomy Viewer, a tool used to view MRI & CT scans via volumetric rendering. ### Unity VR Developer @ Samsung Accelerator Jan 2016 – Jan 2016 - Led front-end development for VRB’s 360° photo customization app, VRB Foto, a Unity-based Gear VR experience. ### Unity VR Developer @ YouVisit Jan 2015 – Jan 2016 - Built a mobile Unity-based app that brought the YouVisit virtual tour platform into VR. - Built a custom 360° video projection to better utilize the available bandwidth on VR devices. - Wrote a custom FFMPEG filter in C++ to convert from equirectangular projection to our custom projection. (Patent linked) ### Lead VR Developer @ Bravo Media, Inc. Jan 2014 – Jan 2015 Lead development of various Virtual Reality applications using Unity3D and Unreal Engine 4, targeting the GearVR and Oculus Rift DK2 devices. Focused on maintaining a high frame rate without sacrificing graphic fidelity. ## Education ### Computer Science Stony Brook University Jan 2012 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/mo-ben-zacharia-74aa04a4 --- Source: https://flows.cv/mobenzacharia JSON Resume: https://flows.cv/mobenzacharia/resume.json Last updated: 2026-03-22