# Morgwn McCarty > Staff Software Engineer @ Apple | Ex-Google | Ex-DreamWorks Location: Menlo Park, California, United States Profile: https://flows.cv/morgwn ## Work Experience ### Staff Software Engineer, Apple Watch @ Apple Jan 2023 – Present ### Staff Software Engineer, TLM, Advanced Technology and Projects (ATAP) @ Google Jan 2021 – Jan 2023 Led the Early Concepts and Tools team, developing cutting-edge prototypes integrating ambient computing, sensor fusion, mechanical engineering, machine learning, and novel user experiences. ### Staff Software Engineer, TLM, ATAP Early Explorations @ Google Jan 2019 – Jan 2021 Individual contributor and tech lead/manager on various projects, including Pokemon Wave Hello and Live Wallpaper for Pixel 4 (C#, Unity, Android, C++, Qt), an automated lighting control and color calibration system for repeatable testing in lab environments (C++, Linux), and an ambient compute visualization and control project (C#, Unity, ARCore, Android). ### Tools Engineering Lead, Google Spotlight Stories @ Google Jan 2016 – Jan 2019 Tech lead and manager on Google Spotlight Stories. Managed team of 15 across various disciplines. Drove features and development of Spotlight Stories tooling. Delivered over 16 VR short titles in four years (Android, iOS, Oculus, Vive). Honored with an Emmy Award for Outstanding Innovation in Interactive Programming. ### Senior Software Engineer, Google ATAP Spotlight Stories (via Akorbi) @ Google Jan 2014 – Jan 2016 Developed content authoring tools for Google's Spotlight Stories AR/VR short story platform. (C++, Qt, Mac, Windows, Android, iOS, Python) ### Principal Software Engineer, Pro Tools @ Avid Technology Jan 2013 – Jan 2014 Principal-level engineer on Pro Tools, the industry standard digital audio workstation. (C++, Mac, Windows) ### Senior Software Engineer, R&D @ DreamWorks Animation Jan 2010 – Jan 2013 | Redwood City, CA Member of core team developing the next generation animation software, "Premo". Recognized for contributions made to the Academy of Motion Picture Arts and Sciences Technical Achievement Award: Premo Character Animation System. (C++, Qt, OpenGL, Linux) ### Senior Software Engineer @ Havok, Inc., a Subsidiary of Intel Corporation Jan 2005 – Jan 2010 | San Francisco, CA Lead engineer for Havok Behavior Tool, utilized by major game studios for sophisticated animation blending and transitioning of in-game characters. (C#, C++, Windows) ### Software Architect, Contractor @ WavGen, Inc. Jan 2004 – Jan 2006 | North Hollywood, CA Created texture rendering engine and modules for 3ds Max, 3D Studio VIZ, Lightwave, and Mental Ray, enabling rendering of extremely large satellite imagery. Developed novel texture filtering technique and created difficult-to-crack software protection and licensing system. (C++, Windows) ### Senior Software Engineer @ RTzen, Inc. Jan 2004 – Jan 2005 | Bellevue, WA Developed a unified core supporting nVidia CgFX, Microsoft FX, and OpenGL shading languages for the RT/shader Ginza graphical node-based shader authoring tool. Created Maya plugin and new 3ds Max plugin with live editing. (C#, Windows, MEL) ### Senior Software Engineer, Rendering @ Autodesk Jan 2001 – Jan 2004 | San Francisco, CA Engaged in all things rendering, including the 3ds Max scanline render engine, materials, ray tracer, sky lighting, final gather system, and next-generation hardware-based renderer. (C++, Windows, DX9, C#) ### Senior Software Engineer, R&D @ Advanced Pathology Systems (aka Resolution Sciences Corporation) Jan 1998 – Jan 2001 | San Francisco and Corte Madera, CA Responsible for developing and releasing the RESView volumetric medical imaging and analysis application. Key contributions included real-time interactive and high-quality offline 3D volume renderers, and overall application architecture and functionality. (C, C++, Windows, Win32, Java, IRIX) ## Education ### University of Oregon ## Contact & Social - LinkedIn: https://linkedin.com/in/morgwn-mccarty --- Source: https://flows.cv/morgwn JSON Resume: https://flows.cv/morgwn/resume.json Last updated: 2026-04-12