# Neilson Koerner-Safrata > Designer Location: San Francisco, California, United States Profile: https://flows.cv/neilson Neilson is a designer of video games and generative AI software. He lives in the Bay Area, is currently a designer at World Labs, and helps run the Oakwood Studio, a shared workshop and space in the Mission Dolores. As the first designer at the art studio Tender Claws, Neilson developed the immersive games Virtual Virtual Reality, Tendar, The Under Presents, and Stranger Things VR. In Canada, he co-founded the interactive media studio SCRNPRNT with his twin brother Milan. Their first game was DUSTNET, a fictional Counter-Strike server hosting the last ever round of de_dust2. The second, Age Of, an online chatroom for the animal civilization of Age of Empires II. Their work has been featured in VICE, Killscreen, Kotaku, PCGamer, and Rock Paper Shotgun. In the past, he contributed to The Terraforming design-research program and has been an active in the communities of ZSpace, DWeb, Trust, Autonomous Worlds, South Park Commons, and Stochastic Labs. ## Work Experience ### Product Designer @ World Labs Jan 2025 – Present | San Francisco, California, United States Foundation models for spatial generation and perception co-founded by AI pioneers Fei-Fei Li, Justin Johnson, Christoph Lassner, and Ben Mildenhall ### Product Designer @ Illusion of Life Jan 2024 – Jan 2025 | San Francisco, California, United States Living characters with cognition and animation. ### Senior Game Developer @ Tender Claws Jan 2021 – Jan 2023 | Los Angeles, California, United States ### Founding Designer @ SCRNPRNT Jan 2018 – Jan 2021 | Vancouver, British Columbia, Canada — Interactive art, "connections between the screen and the self" — Art direction, game design, 3D, XR, Unity ### Game Developer @ SCRNPRNT Jan 2018 – Jan 2019 | Vancouver, British Columbia, Canada – Created DUSTNET, a game server hosting the ruins of Counter-Strike ### Game Developer @ Tender Claws Jan 2015 – Jan 2018 | Los Angeles, California, United States — Led design on Virtual Virtual Reality, an VR video game available on all major headsets — Game design, 3D art, UX, systems design, built 50+ game sequences ### Level Designer @ Messhof Games Jan 2014 – Jan 2015 | Los Angeles, California, United States — Designed 150+ levels Flywrench, a high-paced action game ## Education ### Bachelor of Arts (BA) in Interactive Media Design University of Southern California ## Contact & Social - LinkedIn: https://linkedin.com/in/neilsonks - Website: https://neilsonks.com --- Source: https://flows.cv/neilson JSON Resume: https://flows.cv/neilson/resume.json Last updated: 2026-04-05