# Nicholas Arthur > Senior Software Engineer @ Genpop Interactive | C++, Unreal Engine Location: Somerville, Massachusetts, United States Profile: https://flows.cv/nicholasarthur Software Engineer / Game Developer specialized in Unreal multiplayer development. First engineer on SLIMECORE, an action MOBA raising $16.5m in funding. Particular experience with specific UE systems such as: - GAS, Multiplayer - UMG ViewModel, Slate - Common UI - World Partition + Level Instances - Build/cook/runtime optimization Broad experience across the stack including a web development background and experience in AWS, Perforce, and CI/CD pipelines. ## Work Experience ### Development Lead @ Genpop Interactive Jan 2024 – Jan 2025 | Boston, Massachusetts, United States ● Led development of SLIMECORE, a round-based action shooter MOBA, through 2 seasons of public pre-alpha playtesting and 3 tournaments Implemented item system for cross-discipline use, facilitating creation of 70+ items ● Implemented cosmetic system supporting 4 types of cosmetics integrated into season pass ● Orchestrated zero dev downtime engine upgrades from 4.26 to 5.6 ● Aligned environment workflows across level design, art, and engineering, satisfying unique requirements ● Introduced Unreal Game Sync, eliminating the need for artists to set up compiling tools ### Senior Software Engineer @ Genpop Interactive Jan 2022 – Jan 2025 | Boston, Massachusetts, United States ● Led implementation of early concept game mode explorations, including an 8-team round-based mode, battle royale, push cart, tower control, and resource delivery ● Ported backend services to AccelByte from PlayFab without disruption to playtesting ● Worked closely with COO to establish team rituals and work ownership model ● Created game telemetry system to record gameplay data into JSON via accumulators and events ● Implemented dynamic level-switching system enabling 4 simultaneous, independent team matchups in a tournament format using level instances ### Software Engineer @ Genpop Interactive Jan 2020 – Jan 2022 ● Spearheaded the development of core gameplay prototype in Unreal Engine as the sole engineer, securing $1.5m in seed funding ● Began proof-of-concept playtests after 1 month. Facilitated over 50 weekly playtests ● Created live config service with 3000+ properties, enabling faster iteration between engineers and designers used throughout ● Invested early in creating CI/CD pipeline with 10-20 minute commit-to-deploy times ● Implemented early hero prototypes using GAS framework (Gameplay Ability Systems), main menu, settings system, game mode, slime charge, slime growth mechanics ● Integrated PlayFab and open-sourced a tool to run servers on Linux ### Independent Contractor @ Alderon Games Jan 2020 – Jan 2021 ● Developed features and bug fixes for a live service MMO in production ● Improved character movement network corrections from 10% to 2% or less ● Implemented growth—the main RPG progression levelling system featuring rich connections affecting character model, sounds, and stats in a developer-friendly manner ### Game Developer (Unreal Engine 4) @ Unannounced Game Jan 2019 – Jan 2020 | Northampton, Massachusetts Worked on a MOBA prototype in UE4 Using Gameplay Ability Systems Networking Gameplay Systems VFX ### Android + iOS App Prototype (Flutter) @ Self Employed Jan 2019 – Jan 2019 | Northampton, Massachusetts Technical lead and architect for for local business owner Android + iOS prototype Designed and developed Flutter application for Android and iOS with Firebase Created various Firebase Cloud Functions to handle sanitizing data Created + tested Firebase security rules Setup CI/CD flow to automatically create and deploy builds with Codemagic + notify build status Coordinated parallel development of web version ### Frontend Developer @ Loyalty Partner Solutions GmbH Jan 2018 – Jan 2018 | Munich Area, Germany Overhauled geospatial marketing platform Switched from Google Maps to OpenStreetMaps Upgraded from Angular version 2 to 5 Created internal live data visualizations Maintained CI/CD environment Coordinated backend development ### UI & Fullstack Engineer @ Fractal Industries, Inc. Jan 2016 – Jan 2017 Led overhaul of frontend architecture to use Webpack, component based architecture, documentation, testing, ES6, and SASS Created Sigma.js visualization of network security impact Decoupled frontend and backend architecture through incremental refactor from backend HTML rendering to API driven development ### Undergraduate Researcher @ Binghamton University Jan 2016 – Jan 2016 | Binghamton - Led research to develop artificial neural network based control system - Designed and implemented remote control framework for LeJOS - Designed and implemented architecture for testing of various control systems - Implemented artifical neural network based control system using remote framework - Implemented PID control system using remote framework - Implemented multi-threaded solution to achieving real-time performance - Interfaced Java code with C++ using sockets - Created scripts to run entire project with single command - Created thorough documentation using Javadocs, Github pages, and Github README's - Mentored future researchers on using the frameworks ### Founder @ Enhance VR Jan 2015 – Jan 2016 | Binghamton - Created VR racing motion simulator - Acquired funding for prototype - Led paid events - Developed business plan https://www.facebook.com/enhancevr ### Front end developer (intern) @ Adobe Jan 2015 – Jan 2015 Led project to change front end framework for the front page of: https://www.behance.net/ ### Web Developer (intern) @ NGP VAN Jan 2014 – Jan 2014 | Davis Square - Provided quick (1-2 day) turnaround on critical client-reported bugs - Got up to speed with a new set of technologies within a tight deadline - Wrote and tested peer-reviewed code - Developed under the Scrum methodology - Invested in the future of the front-end codebase in a refactoring effort featuring the conversion of all Javascript code to Typescript ## Education ### Bachelor of Science (BS) in Computer Science Binghamton University Jan 2013 – Jan 2016 ### Computer Science University of Gothenburg Jan 2015 – Jan 2015 ### Bethlehem Central Highschool Jan 2009 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/narthur157 --- Source: https://flows.cv/nicholasarthur JSON Resume: https://flows.cv/nicholasarthur/resume.json Last updated: 2026-03-22